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pokerth/tests/src/pokerth_test/ChatTest.java
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package pokerth_test;
import static org.junit.Assert.*;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import pokerth_protocol.ChatRequestMessage;
import pokerth_protocol.ChatRequestTypeGame;
import pokerth_protocol.ChatRequestTypeLobby;
import pokerth_protocol.ChatRequestTypePrivate;
import pokerth_protocol.NetGameInfo;
import pokerth_protocol.NonZeroId;
import pokerth_protocol.PokerTHMessage;
import pokerth_protocol.ChatRequestMessage.ChatRequestMessageSequenceType;
import pokerth_protocol.ChatRequestMessage.ChatRequestMessageSequenceType.ChatRequestTypeChoiceType;
import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
public class ChatTest extends TestBase {
final String ChatText = "Hello World ÖÄÜöäüẞ€";
PokerTHMessage createLobbyChatMsg(String chatText) {
ChatRequestTypeLobby chatLobby = new ChatRequestTypeLobby();
ChatRequestTypeChoiceType chatType = new ChatRequestTypeChoiceType();
chatType.selectChatRequestTypeLobby(chatLobby);
ChatRequestMessageSequenceType chatSeq = new ChatRequestMessageSequenceType();
chatSeq.setChatRequestType(chatType);
chatSeq.setChatText(chatText);
ChatRequestMessage chatRequest = new ChatRequestMessage();
chatRequest.setValue(chatSeq);
PokerTHMessage msg = new PokerTHMessage();
msg.selectChatRequestMessage(chatRequest);
return msg;
}
PokerTHMessage createGameChatMsg(String chatText, long gameId) {
ChatRequestTypeGame chatGame = new ChatRequestTypeGame();
chatGame.setGameId(new NonZeroId(gameId));
ChatRequestTypeChoiceType chatType = new ChatRequestTypeChoiceType();
chatType.selectChatRequestTypeGame(chatGame);
ChatRequestMessageSequenceType chatSeq = new ChatRequestMessageSequenceType();
chatSeq.setChatRequestType(chatType);
chatSeq.setChatText(chatText);
ChatRequestMessage chatRequest = new ChatRequestMessage();
chatRequest.setValue(chatSeq);
PokerTHMessage msg = new PokerTHMessage();
msg.selectChatRequestMessage(chatRequest);
return msg;
}
PokerTHMessage createPrivateChatMsg(String chatText, long playerId) {
ChatRequestTypePrivate chatPrivate = new ChatRequestTypePrivate();
chatPrivate.setTargetPlayerId(new NonZeroId(playerId));
ChatRequestTypeChoiceType chatType = new ChatRequestTypeChoiceType();
chatType.selectChatRequestTypePrivate(chatPrivate);
ChatRequestMessageSequenceType chatSeq = new ChatRequestMessageSequenceType();
chatSeq.setChatRequestType(chatType);
chatSeq.setChatText(chatText);
ChatRequestMessage chatRequest = new ChatRequestMessage();
chatRequest.setValue(chatSeq);
PokerTHMessage msg = new PokerTHMessage();
msg.selectChatRequestMessage(chatRequest);
return msg;
}
@Test
public void testChat() throws Exception {
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guestInit();
Socket s[] = new Socket[9];
long playerId[] = new long[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
}
PokerTHMessage msg = createLobbyChatMsg(ChatText + 1);
// Message as guest user should be rejected.
sendMessage(msg);
do {
msg = receiveMessage();
} while (msg.isPlayerListMessageSelected());
assertTrue(msg.isChatRejectMessageSelected());
assertEquals(ChatText + 1, msg.getChatRejectMessage().getValue().getChatText());
// Message as registered user should be sent to other users and guests.
msg = createLobbyChatMsg(ChatText + 2);
sendMessage(msg, s[0]);
msg = receiveMessage();
assertTrue(msg.isChatMessageSelected());
assertEquals(ChatText + 2, msg.getChatMessage().getValue().getChatText());
assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeLobbySelected());
assertEquals(playerId[0], msg.getChatMessage().getValue().getChatType().getChatTypeLobby().getPlayerId().getValue().longValue());
for (int i = 0; i < 9; i++) {
do {
msg = receiveMessage(s[i]);
} while (msg.isPlayerListMessageSelected());
assertTrue(msg.isChatMessageSelected());
assertEquals(ChatText + 2, msg.getChatMessage().getValue().getChatText());
assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeLobbySelected());
assertEquals(playerId[0], msg.getChatMessage().getValue().getChatType().getChatTypeLobby().getPlayerId().getValue().longValue());
}
// A game chat message, if not within a game, should be rejected.
msg = createGameChatMsg(ChatText + 3, 1);
sendMessage(msg);
msg = receiveMessage();
assertTrue(msg.isChatRejectMessageSelected());
assertEquals(ChatText + 3, msg.getChatRejectMessage().getValue().getChatText());
msg = createGameChatMsg(ChatText + 4, 1);
sendMessage(msg, s[0]);
msg = receiveMessage(s[0]);
assertTrue(msg.isChatRejectMessageSelected());
assertEquals(ChatText + 4, msg.getChatRejectMessage().getValue().getChatText());
// Guests are not allowed to send private messages in the lobby.
msg = createPrivateChatMsg(ChatText + 5, playerId[1]);
sendMessage(msg);
msg = receiveMessage();
assertTrue(msg.isChatRejectMessageSelected());
assertEquals(ChatText + 5, msg.getChatRejectMessage().getValue().getChatText());
// Registered users are allowed to send private messages in the lobby.
msg = createPrivateChatMsg(ChatText + 6, playerId[1]);
sendMessage(msg, s[0]);
msg = receiveMessage(s[1]);
assertTrue(msg.isChatMessageSelected());
assertEquals(ChatText + 6, msg.getChatMessage().getValue().getChatText());
assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypePrivateSelected());
assertEquals(playerId[0], msg.getChatMessage().getValue().getChatType().getChatTypePrivate().getPlayerId().getValue().longValue());
// Game messages can be sent by registered users within a game.
Collection<Integer> l = new ArrayList<Integer>();
NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
sendMessage(createGameRequestMsg(
gameInfo,
NetGameTypeEnumType.EnumType.normalGame,
10,
5,
"",
false));
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue();
// Let 8 players join the game, and test game chat.
for (int i = 0; i < 8; i++) {
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
}
// Guest user: not allowed.
msg = createGameChatMsg(ChatText + 7, gameId);
sendMessage(msg);
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isChatRejectMessageSelected());
assertEquals(ChatText + 7, msg.getChatRejectMessage().getValue().getChatText());
// Other users: allowed.
for (int c = 0; c < 8; c++) {
msg = createGameChatMsg(ChatText + "c" + c, gameId);
sendMessage(msg, s[c]);
do {
msg = receiveMessage();
failOnErrorMessage(msg);
assertFalse(msg.isChatRejectMessageSelected());
} while (!msg.isChatMessageSelected());
assertEquals(ChatText + "c" + c, msg.getChatMessage().getValue().getChatText());
assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeGameSelected());
assertEquals(playerId[c], msg.getChatMessage().getValue().getChatType().getChatTypeGame().getPlayerId().getValue().longValue());
assertEquals(gameId, msg.getChatMessage().getValue().getChatType().getChatTypeGame().getGameId().getValue().longValue());
for (int i = 0; i < 8; i++) {
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
assertFalse(msg.isChatRejectMessageSelected());
} while (!msg.isChatMessageSelected());
assertEquals(ChatText + "c" + c, msg.getChatMessage().getValue().getChatText());
assertTrue(msg.getChatMessage().getValue().getChatType().isChatTypeGameSelected());
assertEquals(playerId[c], msg.getChatMessage().getValue().getChatType().getChatTypeGame().getPlayerId().getValue().longValue());
assertEquals(gameId, msg.getChatMessage().getValue().getChatType().getChatTypeGame().getGameId().getValue().longValue());
}
}
// Private and lobby messages are forbidden once the game is running.
sendMessage(joinGameRequestMsg(gameId, "", false), s[8]);
do {
msg = receiveMessage(s[8]);
failOnErrorMessage(msg);
// This player was not in the game and should not have received chat messages.
assertFalse(msg.isChatMessageSelected());
} while (!msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
// Server should confirm start event.
do {
msg = receiveMessage(s[0]);
failOnErrorMessage(msg);
} while (!msg.isGameStartMessageSelected());
// Private chat message should now be rejected.
msg = createPrivateChatMsg(ChatText + 8, playerId[1]);
sendMessage(msg, s[0]);
do {
msg = receiveMessage(s[0]);
failOnErrorMessage(msg);
assertFalse(msg.isChatMessageSelected());
} while (!msg.isChatRejectMessageSelected());
for (int i = 0; i < 9; i++) {
s[i].close();
}
}
}