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pokerth/src/gui/qt/joinnetworkgamedialog/joinnetworkgamedialogimpl.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "joinnetworkgamedialogimpl.h"
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#include "session.h"
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// #include "configfile.h"
joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent)
: QDialog(parent)
{
setupUi(this);
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lineEdit_ipAddress->setFocus();
// QShortcut *connectKey = new QShortcut(QKeySequence(Qt::Key_Enter), this);
// connect( connectKey, SIGNAL(activated() ), pushButton_connect, SLOT( click() ) );
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connect( pushButton_connect, SIGNAL( clicked() ), this, SLOT( startClient() ) );
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connect( pushButton_save, SIGNAL( clicked() ), this, SLOT( saveServerProfile() ) );
connect( pushButton_delete, SIGNAL( clicked() ), this, SLOT( deleteServerProfile() ) );
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}
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void joinNetworkGameDialogImpl::startClient() {
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// TODO: Check input values!
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}
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void joinNetworkGameDialogImpl::saveServerProfile() {
// TODO: Check input values!
}
void joinNetworkGameDialogImpl::deleteServerProfile() {
// TODO: Check input values!
}
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void joinNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
// std::cout << "key" << event->key();
if (event->key() == 16777220) { pushButton_connect->click(); } //ENTER
}