2007-02-15 00:57:04 +00:00
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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2007-02-17 20:01:20 +00:00
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#include "joinnetworkgamedialogimpl.h"
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2007-02-18 13:45:56 +00:00
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#include "session.h"
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2007-02-15 00:57:04 +00:00
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// #include "configfile.h"
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joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent)
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: QDialog(parent)
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{
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setupUi(this);
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2007-02-21 23:12:41 +00:00
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lineEdit_ipAddress->setFocus();
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// QShortcut *connectKey = new QShortcut(QKeySequence(Qt::Key_Enter), this);
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// connect( connectKey, SIGNAL(activated() ), pushButton_connect, SLOT( click() ) );
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2007-02-18 00:51:40 +00:00
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connect( pushButton_connect, SIGNAL( clicked() ), this, SLOT( startClient() ) );
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2007-02-25 21:11:14 +00:00
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connect( pushButton_save, SIGNAL( clicked() ), this, SLOT( saveServerProfile() ) );
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connect( pushButton_delete, SIGNAL( clicked() ), this, SLOT( deleteServerProfile() ) );
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2007-02-21 23:12:41 +00:00
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2007-02-15 00:57:04 +00:00
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}
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2007-02-18 00:51:40 +00:00
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void joinNetworkGameDialogImpl::startClient() {
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2007-02-18 13:45:56 +00:00
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// TODO: Check input values!
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2007-02-18 21:12:57 +00:00
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}
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2007-02-21 23:12:41 +00:00
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2007-02-25 21:11:14 +00:00
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void joinNetworkGameDialogImpl::saveServerProfile() {
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// TODO: Check input values!
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}
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void joinNetworkGameDialogImpl::deleteServerProfile() {
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// TODO: Check input values!
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}
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2007-02-21 23:12:41 +00:00
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void joinNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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// std::cout << "key" << event->key();
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if (event->key() == 16777220) { pushButton_connect->click(); } //ENTER
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}
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