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pokerth/src/engine/local_engine/cardsvalue.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
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#ifndef CARDSVALUE_H
#define CARDSVALUE_H
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#include "game_defs.h"
#include "engine_defs.h"
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#include <iostream>
#include <vector>
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struct KickerValue {
int factorValue;
int select;
int remain;
};
class CardsValue
{
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public:
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static int holeCardsClass(int, int);
static int cardsValue(int[4], int[4]);
static KickerValue determineKickerValue(int, int, int);
static int cardsValueOld(int[7], int[5]);
static std::string determineHandName(int myCardsValueInt, PlayerList activePlayerList);
static std::list<std::string> translateCardsValueCode(int cardsValueCode);
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static int holeCardsToIntCode(int[2]);
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static std::vector< std::vector<int> > calcCardsChance(GameState, int[2], int[5]);
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//static int** showdown(GameState, int**, int);
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};
#endif