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pokerth/src/engine/network_engine/clientenginefactory.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "clientenginefactory.h"
#include "clienthand.h"
#include "clientboard.h"
#include "clientplayer.h"
#include "clientbero.h"
ClientEngineFactory::ClientEngineFactory()
{
}
ClientEngineFactory::~ClientEngineFactory()
{
}
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
{
return new ClientHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC);
}
BoardInterface* ClientEngineFactory::createBoard()
{
return new ClientBoard;
}
boost::shared_ptr<PlayerInterface> ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
{
return boost::shared_ptr<PlayerInterface> (new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB));
}
std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_PREFLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_FLOP)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_TURN)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_RIVER)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, dP, sB, GAME_STATE_POST_RIVER)));
return myBeRo;
}