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pokerth/src/net/common/validation/pokerthmessagevalidator.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <net/validation/pokerthmessagevalidator.h>
#include <net/validation/authmessagevalidator.h>
#include <net/validation/lobbymessagevalidator.h>
#include <net/validation/gamemessagevalidator.h>
#include <net/validation/validationhelper.h>
#include <boost/mem_fn.hpp>
#include <boost/bind.hpp>
using namespace std;
PokerTHMessageValidator::PokerTHMessageValidator()
{
m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AnnounceMessage, ValidateAnnounceMessage));
m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AuthMessage, boost::bind(boost::mem_fn(&PokerTHMessageValidator::ValidateAuthMessage), this, _1)));
m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_LobbyMessage, boost::bind(boost::mem_fn(&PokerTHMessageValidator::ValidateLobbyMessage), this, _1)));
m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameMessage, boost::bind(boost::mem_fn(&PokerTHMessageValidator::ValidateGameMessage), this, _1)));
m_authValidator.reset(new AuthMessageValidator);
m_lobbyValidator.reset(new LobbyMessageValidator);
m_gameValidator.reset(new GameMessageValidator);
}
bool
PokerTHMessageValidator::IsValidMessage(const PokerTHMessage &msg) const
{
// Default: Invalid packet.
bool retVal = false;
ValidateFunctorMap::const_iterator pos = m_validationMap.find(msg.messagetype());
if (pos != m_validationMap.end()) {
// Call validation functor.
retVal = pos->second(msg);
}
return retVal;
}
bool
PokerTHMessageValidator::ValidateAnnounceMessage(const PokerTHMessage &msg)
{
bool retVal = false;
if (msg.has_announcemessage()) {
const AnnounceMessage &announce = msg.announcemessage();
if (VALIDATE_IS_UINT16(announce.protocolversion().majorversion())
&& VALIDATE_IS_UINT16(announce.protocolversion().minorversion())
&& VALIDATE_IS_UINT16(announce.latestgameversion().majorversion())
&& VALIDATE_IS_UINT16(announce.latestgameversion().minorversion())
&& VALIDATE_IS_UINT16(announce.latestbetarevision())
&& VALIDATE_IS_UINT16(announce.numplayersonserver())) {
retVal = true;
}
}
return retVal;
}
bool
PokerTHMessageValidator::ValidateAuthMessage(const PokerTHMessage &msg)
{
bool retVal = false;
if (msg.has_authmessage()) {
retVal = m_authValidator->IsValidMessage(msg.authmessage());
}
return retVal;
}
bool
PokerTHMessageValidator::ValidateLobbyMessage(const PokerTHMessage &msg)
{
bool retVal = false;
if (msg.has_lobbymessage()) {
retVal = m_lobbyValidator->IsValidMessage(msg.lobbymessage());
}
return retVal;
}
bool
PokerTHMessageValidator::ValidateGameMessage(const PokerTHMessage &msg)
{
bool retVal = false;
if (msg.has_gamemessage()) {
retVal = m_gameValidator->IsValidMessage(msg.gamemessage());
}
return retVal;
}