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pokerth/src/engine/network_engine/clientplayer.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef CLIENTPLAYER_H
#define CLIENTPLAYER_H
#include <playerinterface.h>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <string>
class CardsValue;
class ConfigFile;
class HandInterface;
class BoardInterface;
class ClientPlayer : public PlayerInterface{
public:
ClientPlayer(ConfigFile*, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
~ClientPlayer();
void setHand(HandInterface*);
int getMyID() const;
unsigned getMyUniqueID() const;
PlayerType getMyType() const;
void setMyDude(int theValue);
int getMyDude() const;
void setMyDude4(int theValue);
int getMyDude4() const;
void setMyName(const std::string& theValue);
std::string getMyName() const;
void setMyAvatar(const std::string& theValue);
std::string getMyAvatar() const;
void setMyCash(int theValue);
int getMyCash() const;
void setMySet(int theValue);
void setMySetAbsolute(int theValue);
void setMySetNull();
int getMySet() const;
int getMyLastRelativeSet() const;
void setMyAction(int theValue, bool blind);
int getMyAction() const;
void setMyButton(int theValue);
int getMyButton() const;
void setMyActiveStatus(bool theValue);
bool getMyActiveStatus() const;
void setMyCards(int* theValue);
void getMyCards(int* theValue) const;
void setMyTurn(bool theValue);
bool getMyTurn() const;
void setMyCardsFlip(bool theValue, int state);
bool getMyCardsFlip() const;
void setMyCardsValueInt(int theValue);
int getMyCardsValueInt() const;
void setMyBestHandPosition(int* theValue);
void getMyBestHandPosition(int* theValue) const;
void setMyRoundStartCash(int theValue);
int getMyRoundStartCash() const;
void setMyAverageSets(int theValue);
int getMyAverageSets() const;
void setMyAggressive(bool theValue);
int getMyAggressive() const;
void setSBluff (int theValue);
int getSBluff() const;
void setSBluffStatus (bool theValue);
bool getSBluffStatus() const;
void setMyWinnerState (bool theValue, int pot);
bool getMyWinnerState() const;
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void action();
int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
void preflopEngine();
void flopEngine();
void turnEngine();
void riverEngine();
void preflopEngine3();
void flopEngine3();
void turnEngine3();
void riverEngine3();
int preflopCardsValue(int*);
int flopCardsValue(int*);
int turnCardsValue(int*);
void readFile();
void evaluation(int, int);
void setNetSessionData(boost::shared_ptr<SessionData> session);
boost::shared_ptr<SessionData> getNetSessionData();
private:
mutable boost::recursive_mutex m_syncMutex;
ConfigFile *myConfig;
HandInterface *actualHand;
BoardInterface *actualBoard;
CardsValue *myCardsValue;
// Konstanten
const int myID;
const unsigned myUniqueID;
const PlayerType myType;
std::string myName;
std::string myAvatar;
int myDude;
int myDude4;
// Laufvariablen
int myCardsValueInt;
int myBestHandPosition[5];
double myOdds;
int myNiveau[3];
int myCards[2];
int myCash;
int mySet;
int myLastRelativeSet;
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
bool myActiveStatus; // 0 = inactive, 1 = active
bool myTurn; // 0 = no, 1 = yes
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
int myRoundStartCash;
int myAverageSets[4];
bool myAggressive[7];
int sBluff;
bool sBluffStatus;
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bool myWinnerState;
boost::shared_ptr<SessionData> myNetSessionData;
};
#endif