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pokerth/src/net/serveraccepthelper.h
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/***************************************************************************
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* Copyright (C) 2007-2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
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/* Network server helper to accept connections. */
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#ifndef _SERVERACCEPTHELPER_H_
#define _SERVERACCEPTHELPER_H_
#include <boost/asio.hpp>
#include <string>
#include <game_defs.h>
#include <gui/guiinterface.h>
class ServerLobbyThread;
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class ServerAcceptHelper
{
public:
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ServerAcceptHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerAcceptHelper();
// Set the parameters.
void Listen(unsigned serverPort, bool ipv6, bool sctp, const std::string &logDir,
boost::shared_ptr<ServerLobbyThread> lobbyThread);
protected:
void InternalListen(unsigned serverPort, bool ipv6, bool sctp);
void HandleAccept(boost::shared_ptr<boost::asio::ip::tcp::socket> acceptedSocket,
const boost::system::error_code &error);
ServerCallback &GetCallback();
ServerLobbyThread &GetLobbyThread();
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
boost::shared_ptr<boost::asio::ip::tcp::acceptor> m_acceptor;
boost::shared_ptr<boost::asio::ip::tcp::endpoint> m_endpoint;
ServerCallback &m_serverCallback;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
};
#endif