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pokerth/src/chatcleaner/textfloodcheck.cpp
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#include "textfloodcheck.h"
#include <QtCore>
TextFloodCheck::TextFloodCheck()
{
timer.reset();
timer.start();
cleanTimer = new QTimer();
connect(cleanTimer, SIGNAL(timeout()), this, SLOT(cleanMsgTimesList()));
cleanTimer->start(4000);
}
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TextFloodCheck::~TextFloodCheck()
{
delete cleanTimer;
}
bool TextFloodCheck::run(unsigned playerId) {
QMapIterator<unsigned, TextFloodInfos> it(msgTimesList);
while (it.hasNext()) {
it.next();
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// qDebug() << "counter: " << msgTimesList.count() << " playerid: " << it.key() << " floodlevel: " << it.value().floodLevel << " timestamp: " << it.value().timeStamp;
}
QMap<unsigned, TextFloodInfos>::const_iterator i = msgTimesList.find(playerId);
if(i == msgTimesList.end()) {
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TextFloodInfos tmpInfos1;
tmpInfos1.floodLevel = 0;
tmpInfos1.timeStamp = timer.elapsed().total_seconds();
msgTimesList.insert(playerId, tmpInfos1);
qDebug () << "Add Player: set player floodlevel to " << tmpInfos1.floodLevel;
}
else {
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TextFloodInfos tmpInfos2;
if(timer.elapsed().total_seconds()-i.value().timeStamp <= 1) {
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if(i.value().floodLevel == textFloodLevelToTrigger) {
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TextFloodInfos tmpInfos3;
tmpInfos3.floodLevel = i.value().floodLevel-1;
tmpInfos3.timeStamp = timer.elapsed().total_seconds();
qDebug () << "Trigger: set player floodlevel to " << tmpInfos3.floodLevel;
msgTimesList.insert(playerId, tmpInfos3);
return true;
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}
else {
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tmpInfos2.floodLevel = i.value().floodLevel+1;
qDebug () << "Raise: set player floodlevel to " << tmpInfos2.floodLevel << " from " << i.value().floodLevel;
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}
}
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else {
tmpInfos2.floodLevel = i.value().floodLevel;
qDebug () << "Keep: player floodlevel is " << tmpInfos2.floodLevel << " from " << i.value().floodLevel;
}
tmpInfos2.timeStamp = timer.elapsed().total_seconds();
msgTimesList.insert(playerId, tmpInfos2);
}
return false;
}
void TextFloodCheck::cleanMsgTimesList() {
QMapIterator<unsigned, TextFloodInfos> it(msgTimesList);
while (it.hasNext()) {
it.next();
if(timer.elapsed().total_seconds()-it.value().timeStamp > 3) {
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if(it.value().floodLevel == 0) {
msgTimesList.remove(it.key());
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qDebug () << "Refresh: player removed from List";
}
else {
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TextFloodInfos tmpInfos;
tmpInfos.floodLevel = it.value().floodLevel-1;
tmpInfos.timeStamp = it.value().timeStamp;
qDebug () << "Refresh: player floodlevel to " << tmpInfos.floodLevel;
msgTimesList.insert(it.key(), tmpInfos);
}
}
// qDebug() << msgTimesList.count() << it.key() << ": " << it.value().floodLevel << it.value().timeStamp << endl;
}
}
void TextFloodCheck::removeNickFromList(unsigned playerId) {
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// qDebug() << "id " << playerId << "removed from textfloodcheck list" << endl;
msgTimesList.remove(playerId);
}