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pokerth/src/gui/qt/gametable/mycardspixmaplabel.h
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//
// C++ Interface: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef MYCARDSPIXMAPLABEL_H
#define MYCARDSPIXMAPLABEL_H
#include <iostream>
#include <QtGui>
#include <QtCore>
class gameTableImpl;
class MyCardsPixmapLabel : public QLabel
{
Q_OBJECT
public:
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MyCardsPixmapLabel(QGroupBox*);
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~MyCardsPixmapLabel();
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void setIsFlipside(bool theValue){ isFlipside = theValue;}
bool getIsFlipside() const{ return isFlipside;}
void setFadeOutAction(bool theValue) { fadeOutAction = theValue; }
bool getFadeOutAction() const { return fadeOutAction;}
void startFadeOut(int);
void stopFadeOut();
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void startFlipCards(int, const QPixmap & , const QPixmap &);
void stopFlipCardsAnimation();
void setFlipsidePix(QPixmap p) { flipside = p; }
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void paintEvent(QPaintEvent * event);
signals:
void signalFastFlipCards(bool);
public slots:
void setPixmap ( const QPixmap &, const bool );
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void setHiddenFrontPixmap ( const QPixmap &);
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void nextFadeOutFrame();
void nextFlipCardsFrame();
void fastFlipCards(bool front);
// void mouseMoveEvent ( QMouseEvent *);
void mousePressEvent ( QMouseEvent *);
void mouseReleaseEvent ( QMouseEvent *);
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void setFront ( const QPixmap& theValue ) { front = theValue; }
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private:
gameTableImpl* myW;
qreal frameOpacity;
qreal opacityRaiseInterval;
qreal flipCardsScaleIntervall;
qreal frameFlipCardsAction1Size;
qreal frameFlipCardsAction2Size;
QTimer *fadeOutTimer;
QTimer *flipCardsTimer;
bool isFlipside;
bool fadeOutAction;
bool flipCardsAction1;
bool flipCardsAction2;
bool stopFlipCards;
bool mousePress;
bool fastFlipCardsFront;
QPixmap front;
QPixmap flipside;
QPixmap myHiddenFront;
friend class gameTableImpl;
};
#endif