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pokerth/src/engine/handinterface.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef HANDINTERFACE_H
#define HANDINTERFACE_H
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#include "guiinterface.h"
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class HandInterface{
public:
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virtual ~HandInterface();
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virtual PlayerInterface** getPlayerArray() const =0;
virtual BoardInterface* getBoard() const =0;
// virtual LocalPreflop* getPreflop() const =0;
// virtual LocalFlop* getFlop() const =0;
// virtual LocalTurn* getTurn() const =0;
// virtual LocalRiver* getRiver() const =0;
virtual GuiInterface* getGuiInterface() const =0;
virtual void setMyID(const int& theValue) =0;
virtual int getMyID() const =0;
virtual void setActualQuantityPlayers(const int& theValue) =0;
virtual int getActualQuantityPlayers() const =0;
virtual void setActualRound(const int& theValue) =0;
virtual int getActualRound() const =0;
virtual void setDealerPosition(const int& theValue) =0;
virtual int getDealerPosition() const =0;
virtual void setSmallBlind(const int& theValue) =0;
virtual int getSmallBlind() const =0;
virtual void setAllInCondition(bool theValue) =0;
virtual bool getAllInCondition() const =0;
virtual void setStartCash(const int& theValue) =0;
virtual int getStartCash() const =0;
virtual void assignButtons();
virtual void highlightRoundLabel();
virtual void switchRounds();
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};
#endif