2011-07-02 14:45:12 +00:00
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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2007-11-16 15:24:25 +00:00
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#include <playerdata.h>
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using namespace std;
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2010-03-26 21:41:35 +00:00
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PlayerData::PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights, bool isGameAdmin)
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2011-02-11 20:02:08 +00:00
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: m_uniqueId(uniqueId), m_dbId(DB_ID_INVALID), m_number(number), m_type(type), m_rights(rights), m_isGameAdmin(isGameAdmin)
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2007-11-16 15:24:25 +00:00
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{
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}
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PlayerData::PlayerData(const PlayerData &other)
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2011-08-28 17:14:03 +00:00
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: m_uniqueId(other.GetUniqueId()), m_dbId(other.GetDBId()), m_number(other.GetNumber()), m_guid(other.GetGuid()), m_name(other.GetName()),
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2011-02-11 20:02:08 +00:00
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m_password(), m_country(other.GetCountry()), m_avatarFile(other.GetAvatarFile()), m_avatarMD5(other.GetAvatarMD5()),
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m_type(other.GetType()), m_rights(other.GetRights()), m_isGameAdmin(other.IsGameAdmin()),
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2011-03-10 19:26:04 +00:00
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m_netAvatarFile(), m_dataMutex()
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2007-11-16 15:24:25 +00:00
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{
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}
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PlayerData::~PlayerData()
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{
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}
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string
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PlayerData::GetName() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_name;
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}
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void
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2009-10-11 09:20:17 +00:00
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PlayerData::SetName(const string &name)
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2007-11-16 15:24:25 +00:00
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_name = name;
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}
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2010-04-01 16:20:57 +00:00
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std::string
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PlayerData::GetCountry() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_country;
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}
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void
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PlayerData::SetCountry(const std::string &country)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_country = country;
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}
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2007-11-16 15:24:25 +00:00
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string
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PlayerData::GetAvatarFile() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_avatarFile;
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}
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void
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PlayerData::SetAvatarFile(const std::string &avatarFile)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_avatarFile = avatarFile;
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}
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MD5Buf
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PlayerData::GetAvatarMD5() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_avatarMD5;
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}
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void
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PlayerData::SetAvatarMD5(const MD5Buf &avatarMD5)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_avatarMD5 = avatarMD5;
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}
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2009-08-02 15:11:40 +00:00
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boost::shared_ptr<AvatarFile>
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PlayerData::GetNetAvatarFile() const
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2007-11-16 15:24:25 +00:00
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{
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2009-08-02 15:11:40 +00:00
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return m_netAvatarFile;
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2007-11-16 15:24:25 +00:00
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}
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void
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2009-08-02 15:11:40 +00:00
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PlayerData::SetNetAvatarFile(boost::shared_ptr<AvatarFile> AvatarFile)
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2007-11-16 15:24:25 +00:00
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{
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2009-08-02 15:11:40 +00:00
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m_netAvatarFile = AvatarFile;
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2007-11-16 15:24:25 +00:00
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}
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PlayerType
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PlayerData::GetType() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_type;
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}
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void
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PlayerData::SetType(PlayerType type)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_type = type;
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}
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PlayerRights
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PlayerData::GetRights() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_rights;
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}
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2010-03-26 21:41:35 +00:00
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bool
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PlayerData::IsGameAdmin() const
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2007-11-16 15:24:25 +00:00
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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2010-03-26 21:41:35 +00:00
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return m_isGameAdmin;
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}
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void
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PlayerData::SetGameAdmin(bool isAdmin)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_isGameAdmin = isAdmin;
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2007-11-16 15:24:25 +00:00
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}
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unsigned
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PlayerData::GetUniqueId() const
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{
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// const value - no mutex needed.
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return m_uniqueId;
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}
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int
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PlayerData::GetNumber() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_number;
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}
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void
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PlayerData::SetNumber(int number)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_number = number;
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}
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2011-08-28 17:14:03 +00:00
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std::string
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PlayerData::GetGuid() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_guid;
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}
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void
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PlayerData::SetGuid(const std::string &guid)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_guid = guid;
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}
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2009-10-24 21:49:11 +00:00
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DB_id
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PlayerData::GetDBId() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_dbId;
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}
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void
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PlayerData::SetDBId(DB_id id)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_dbId = id;
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}
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2007-11-16 15:24:25 +00:00
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bool
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PlayerData::operator<(const PlayerData &other) const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_number < other.GetNumber();
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}
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