2007-01-13 02:40:33 +00:00
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GAME_H
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#define GAME_H
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2007-04-17 07:28:32 +00:00
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#include "game_defs.h"
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2007-04-26 21:11:13 +00:00
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#include "playerdata.h"
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2007-05-13 18:17:25 +00:00
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#include "configfile.h"
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2007-04-17 07:28:32 +00:00
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2007-05-18 17:13:27 +00:00
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#include <string>
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#include <boost/shared_ptr.hpp>
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2007-01-13 02:40:33 +00:00
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class GuiInterface;
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2007-01-13 22:29:17 +00:00
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class HandInterface;
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class PlayerInterface;
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class BoardInterface;
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class EngineFactory;
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2007-04-26 23:07:08 +00:00
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struct GameData;
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2007-05-20 00:16:29 +00:00
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struct StartData;
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2007-01-13 02:40:33 +00:00
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class Game {
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public:
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2007-05-20 00:16:29 +00:00
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Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId);
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2007-01-13 02:40:33 +00:00
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2007-05-11 12:01:13 +00:00
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~Game();
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2007-05-12 22:00:59 +00:00
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void initHand();
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void startHand();
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2007-05-11 12:01:13 +00:00
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HandInterface *getCurrentHand();
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2007-01-13 02:40:33 +00:00
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2007-05-13 22:25:59 +00:00
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PlayerInterface** getPlayerArray() {return playerArray;}
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2007-01-13 02:40:33 +00:00
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//Zufgriff Startvariablen
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void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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void setStartSmallBlind(const int& theValue) { startSmallBlind = theValue; }
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int getStartSmallBlind() const { return startSmallBlind; }
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void setStartCash(const int& theValue) { startCash = theValue; }
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int getStartCash() const { return startCash; }
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int getDealerPosition() const { return dealerPosition; }
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2007-05-18 17:13:27 +00:00
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2007-02-04 13:46:27 +00:00
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int getMyGameID() const { return myGameID; }
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2007-05-20 22:49:07 +00:00
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int getGuiPlayerNum() const { return guiPlayerNum; }
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2007-01-13 02:40:33 +00:00
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//Zufgriff Laufvariablen
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void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
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int getActualQuantityPlayers() const { return actualQuantityPlayers; }
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void setActualSmallBlind(const int& theValue) { actualSmallBlind = theValue; }
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int getActualSmallBlind() const { return actualSmallBlind; }
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void setActualHandID(const int& theValue) { actualHandID = theValue; }
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int getActualHandID() const { return actualHandID; }
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private:
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2007-05-18 17:13:27 +00:00
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boost::shared_ptr<EngineFactory> myFactory;
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2007-01-13 02:40:33 +00:00
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GuiInterface *myGui;
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2007-01-13 22:29:17 +00:00
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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2007-05-20 22:49:07 +00:00
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PlayerInterface *playerArray[MAX_NUMBER_OF_PLAYERS];
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2007-01-13 02:40:33 +00:00
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//Startvariablen
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int startQuantityPlayers;
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int startCash;
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int startSmallBlind;
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2007-04-26 21:11:13 +00:00
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int startHandsBeforeRaiseSmallBlind;
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2007-02-04 13:46:27 +00:00
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int myGameID;
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2007-05-20 22:49:07 +00:00
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int guiPlayerNum;
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2007-01-13 02:40:33 +00:00
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//Laufvariablen
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int actualQuantityPlayers;
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int actualSmallBlind;
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int actualHandID;
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int dealerPosition;
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};
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#endif
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