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pokerth/src/engine/local_engine/localbero.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "localbero.h"
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#include "localexception.h"
#include "engine_msg.h"
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#include <core/loghelper.h>
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using namespace std;
LocalBeRo::LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS)
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: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false)
{
currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();
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PlayerListConstIterator it_c;
// determine bigBlindPosition
for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) {
bigBlindPositionId = (*it_c)->getMyUniqueID();
break;
}
}
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if(it_c == myHand->getActivePlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND);
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}
// determine smallBlindPosition
for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); it_c++) {
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
smallBlindPositionId = (*it_c)->getMyUniqueID();
break;
}
}
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if(it_c == myHand->getActivePlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND);
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}
}
LocalBeRo::~LocalBeRo()
{
}
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int LocalBeRo::getHighestCardsValue() const
{
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): getHighestCardsValue() in wrong BeRo");
return 0;
}
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void LocalBeRo::nextPlayer() {
PlayerListConstIterator currentPlayersTurnConstIt = myHand->getRunningPlayerIt(currentPlayersTurnId);
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if(currentPlayersTurnConstIt == myHand->getRunningPlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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}
(*currentPlayersTurnConstIt)->action();
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}
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void LocalBeRo::run() {
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if(firstRunGui) {
firstRunGui = false;
myHand->getGuiInterface()->dealBeRoCards(myBeRoID);
}
else {
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if(firstRun) {
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firstRun = false;
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if(!(myHand->getAllInCondition())) {
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PlayerListIterator it_1, it_2;
size_t i;
// running player before smallBlind
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bool formerRunningPlayerFound = false;
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if(myHand->getActivePlayerList()->size() > 2) {
it_1 = myHand->getActivePlayerIt(smallBlindPositionId);
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if(it_1 == myHand->getActivePlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND);
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}
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for(i=0; i<myHand->getActivePlayerList()->size(); i++) {
if(it_1 == myHand->getActivePlayerList()->begin()) it_1 = myHand->getActivePlayerList()->end();
it_1--;
it_2 = myHand->getRunningPlayerIt((*it_1)->getMyUniqueID());
// running player found
if(it_2 != myHand->getRunningPlayerList()->end()) {
firstRoundLastPlayersTurnId = (*it_2)->getMyUniqueID();
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formerRunningPlayerFound = true;
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break;
}
}
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if(!formerRunningPlayerFound) {
throw LocalException(__FILE__, __LINE__, ERR_FORMER_RUNNING_PLAYER_NOT_FOUND);
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}
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}
// heads up: bigBlind begins -> dealer/smallBlind is running player before bigBlind
else {
firstRoundLastPlayersTurnId = smallBlindPositionId;
}
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currentPlayersTurnId = firstRoundLastPlayersTurnId;
}
}
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//log the turned cards
if(!logBoardCardsDone) {
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(tempBoardCardsArray);
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switch(myBeRoID) {
case GAME_STATE_FLOP: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
break;
case GAME_STATE_TURN: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
break;
case GAME_STATE_RIVER: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
break;
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default: { LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID"); }
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}
logBoardCardsDone = true;
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}
bool allHighestSet = true;
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PlayerListIterator it;
PlayerListIterator it_c;
// check if all running players have same sets (else allHighestSet = false)
for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); it_c++) {
if(highestSet != (*it_c)->getMySet()) {
allHighestSet = false;
break;
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}
}
int i;
// prfen, ob aktuelle bero wirklich dran ist
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if(!firstRound && allHighestSet) {
// aktuelle bero nicht dran, weil alle Sets gleich sind
//also gehe in naechste bero
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myHand->setCurrentRound(myBeRoID+1);
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//Action loeschen und ActionButtons refresh
for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); it_c++) {
(*it_c)->setMyAction(PLAYER_ACTION_NONE);
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}
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//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
myHand->getBoard()->collectSets();
myHand->getBoard()->collectPot();
myHand->getGuiInterface()->refreshPot();
myHand->getGuiInterface()->refreshSet();
myHand->getGuiInterface()->refreshCash();
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { myHand->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); }
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myHand->switchRounds();
}
else {
// aktuelle bero ist wirklich dran
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// Anzahl der effektiv gespielten Runden (des human player) erhöhen
it_c = myHand->getActivePlayerIt(0);
if( it_c != myHand->getActivePlayerList()->end() ) {
// human player is active
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD ) {
myHand->setBettingRoundsPlayed(myBeRoID);
}
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}
// determine next running player
PlayerListConstIterator currentPlayersTurnIt = myHand->getRunningPlayerIt( currentPlayersTurnId );
if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
}
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currentPlayersTurnIt++;
if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
currentPlayersTurnId = (*currentPlayersTurnIt)->getMyUniqueID();
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//highlight active players groupbox and clear action
myHand->getGuiInterface()->refreshGroupbox(currentPlayersTurnId,2);
myHand->getGuiInterface()->refreshAction(currentPlayersTurnId,0);
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currentPlayersTurnIt = myHand->getRunningPlayerIt( currentPlayersTurnId );
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if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) {
throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND);
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}
(*currentPlayersTurnIt)->setMyTurn(true);
if( currentPlayersTurnId == firstRoundLastPlayersTurnId ) {
firstRound = false;
}
if( currentPlayersTurnId == 0) {
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// Wir sind dran
myHand->getGuiInterface()->meInAction();
}
else {
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//Gegner sind dran
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myHand->getGuiInterface()->beRoAnimation2(myBeRoID);
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}
}
}
}