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pokerth/src/net/common/serverrecvstate.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
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#include <net/serverrecvstate.h>
#include <net/serverrecvthread.h>
#include <net/receiverhelper.h>
#include <net/senderthread.h>
#include <net/netpacket.h>
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#include <net/socket_msg.h>
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using namespace std;
#define SERVER_WAIT_TIMEOUT_MSEC 50
ServerRecvState::~ServerRecvState()
{
}
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//-----------------------------------------------------------------------------
ServerRecvStateInit &
ServerRecvStateInit::Instance()
{
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static ServerRecvStateInit state;
return state;
}
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ServerRecvStateInit::ServerRecvStateInit()
{
}
ServerRecvStateInit::~ServerRecvStateInit()
{
}
void
ServerRecvStateInit::HandleNewConnection(ServerRecvThread &server, boost::shared_ptr<ConnectData> connData)
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{
boost::shared_ptr<SessionData> sessionData(new SessionData);
server.AddSession(connData, sessionData);
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}
int
ServerRecvStateInit::Process(ServerRecvThread &server)
{
SOCKET recvSock = server.Select();
if (recvSock != INVALID_SOCKET)
{
boost::shared_ptr<NetPacket> packet = server.GetReceiver().Recv(recvSock);
boost::shared_ptr<SessionData> session = server.GetSession(recvSock);
// Ignore if no session / no packet.
if (packet.get() && session.get())
{
if (session->GetState() == SessionData::Init)
{
// Only accept init packets.
if (packet->ToNetPacketInit())
{
boost::shared_ptr<NetPacket> answer(new NetPacketInitAck);
server.GetSender().Send(answer, recvSock);
session->SetState(SessionData::Established);
}
else
{
// TODO send error message, invalid packet
}
}
else
{
// TODO send error message, invalid state
}
}
}
return MSG_SOCK_INIT_DONE;
}
//-----------------------------------------------------------------------------
ServerRecvStateStartGame &
ServerRecvStateStartGame::Instance()
{
static ServerRecvStateStartGame state;
return state;
}
ServerRecvStateStartGame::ServerRecvStateStartGame()
{
}
ServerRecvStateStartGame::~ServerRecvStateStartGame()
{
}
void
ServerRecvStateStartGame::HandleNewConnection(ServerRecvThread &server, boost::shared_ptr<ConnectData> connData)
{
// TODO: send error msg
}
int
ServerRecvStateStartGame::Process(ServerRecvThread &server)
{
boost::shared_ptr<NetPacket> answer(new NetPacketGameStart);
server.SendToAllClients(answer);
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return MSG_SOCK_INIT_DONE;
}
//-----------------------------------------------------------------------------