2007-03-13 23:27:17 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serverrecvthread.h>
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#include <net/serverexception.h>
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#include <net/serverrecvstate.h>
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#include <net/senderthread.h>
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#include <net/sendercallback.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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class ServerSenderCallback : public SenderCallback
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{
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public:
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ServerSenderCallback(ServerRecvThread &server) : m_server(server) {}
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virtual ~ServerSenderCallback() {}
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virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
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{
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// TODO
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}
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private:
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ServerRecvThread &m_server;
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};
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ServerRecvThread::ServerRecvThread()
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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}
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ServerRecvThread::~ServerRecvThread()
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{
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}
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2007-03-20 02:20:50 +00:00
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void
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ServerRecvThread::StartGame()
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{
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// TODO: not thread safe. use flag or something.
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SetState(SERVER_START_GAME_STATE::Instance());
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}
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void
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ServerRecvThread::SendToAllClients(boost::shared_ptr<NetPacket> packet)
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{
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// TODO: possible race condition if used in multithreading
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SocketSessionMap::iterator i = m_sessions.begin();
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SocketSessionMap::iterator end = m_sessions.end();
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while (i != end)
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{
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// TODO: desparately need clone here, this is very dangerous.
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GetSender().Send(packet, i->first);
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++i;
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}
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}
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2007-03-13 23:27:17 +00:00
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void
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ServerRecvThread::AddConnection(boost::shared_ptr<ConnectData> data)
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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m_connectQueue.push_back(data);
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}
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void
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ServerRecvThread::Main()
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{
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SetState(SERVER_INITIAL_STATE::Instance());
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m_sender.reset(new SenderThread(GetSenderCallback()));
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m_receiver.reset(new ReceiverHelper);
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GetSender().Run();
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try
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{
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while (!ShouldTerminate())
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{
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{
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boost::shared_ptr<ConnectData> tmpData;
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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if (!m_connectQueue.empty())
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{
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tmpData = m_connectQueue.front();
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m_connectQueue.pop_front();
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}
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}
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if (tmpData.get())
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GetState().HandleNewConnection(*this, tmpData);
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}
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GetState().Process(*this);
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}
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} catch (const NetException &)
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{
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// TODO
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}
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GetSender().SignalTermination();
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GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
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2007-03-20 02:20:50 +00:00
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// TODO: clear connection queue
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}
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SOCKET
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ServerRecvThread::Select()
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{
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SOCKET retSock = INVALID_SOCKET;
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if (m_sessions.empty())
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{
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Msleep(RECV_TIMEOUT_MSEC); // just sleep if there is no session
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}
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else
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{
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// wait for data
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SOCKET maxSock = 0;
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fd_set rdset;
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FD_ZERO(&rdset);
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{
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SocketSessionMap::iterator i = m_sessions.begin();
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SocketSessionMap::iterator end = m_sessions.end();
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while (i != end)
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{
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SOCKET tmpSock = i->first;
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FD_SET(tmpSock, &rdset);
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if (tmpSock > maxSock)
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maxSock = tmpSock;
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++i;
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}
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}
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = RECV_TIMEOUT_MSEC * 1000;
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int selectResult = select(maxSock + 1, &rdset, NULL, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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}
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if (selectResult > 0) // one (or more) of the sockets is readable
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{
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// Check which socket is readable, return the first.
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SocketSessionMap::iterator i = m_sessions.begin();
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SocketSessionMap::iterator end = m_sessions.end();
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while (i != end)
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{
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SOCKET tmpSock = i->first;
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if (FD_ISSET(tmpSock, &rdset))
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{
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retSock = tmpSock;
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break;
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}
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++i;
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}
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}
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}
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return retSock;
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2007-03-13 23:27:17 +00:00
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}
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ServerRecvState &
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ServerRecvThread::GetState()
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{
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assert(m_curState);
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return *m_curState;
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}
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void
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ServerRecvThread::SetState(ServerRecvState &newState)
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{
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m_curState = &newState;
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}
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2007-03-20 02:20:50 +00:00
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boost::shared_ptr<SessionData>
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ServerRecvThread::GetSession(SOCKET sock)
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{
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boost::shared_ptr<SessionData> tmpSession;
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SocketSessionMap::iterator pos = m_sessions.find(sock);
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if (pos != m_sessions.end())
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{
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tmpSession = pos->second;
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}
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return tmpSession;
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}
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void
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ServerRecvThread::AddSession(boost::shared_ptr<ConnectData> connData, boost::shared_ptr<SessionData> sessionData)
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{
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SocketSessionMap::iterator pos = m_sessions.lower_bound(connData->GetSocket());
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// If pos points to a pair whose key is equivalent to the socket, this handle
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// already exists within the list.
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if (pos != m_sessions.end() && connData->GetSocket() == pos->first)
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{
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throw ServerException(ERR_SOCK_CONN_EXISTS, 0);
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}
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m_sessions.insert(pos, SocketSessionMap::value_type(connData->ReleaseSocket(), sessionData));
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}
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2007-03-13 23:27:17 +00:00
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SenderThread &
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ServerRecvThread::GetSender()
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{
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assert(m_sender.get());
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return *m_sender;
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}
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ReceiverHelper &
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ServerRecvThread::GetReceiver()
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{
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assert(m_receiver.get());
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return *m_receiver;
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}
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ServerSenderCallback &
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ServerRecvThread::GetSenderCallback()
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{
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assert(m_senderCallback.get());
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return *m_senderCallback;
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}
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