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pokerth/src/engine/enginefactory.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef ENGINEFACTORY_H
#define ENGINEFACTORY_H
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#include "boardinterface.h"
#include "handinterface.h"
#include "playerinterface.h"
#include "preflopinterface.h"
#include "flopinterface.h"
#include "turninterface.h"
#include "riverinterface.h"
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class EngineFactory{
public:
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virtual ~EngineFactory();
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virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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};
#endif