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pokerth/src/engine/network_engine/clientplayer.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "clientplayer.h"
#include "handinterface.h"
using namespace std;
ClientPlayer::ClientPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
{
}
ClientPlayer::~ClientPlayer()
{
}
void
ClientPlayer::setHand(HandInterface* br)
{
actualHand = br;
}
void
ClientPlayer::action()
{
}
void
ClientPlayer::preflopEngine()
{
}
void
ClientPlayer::flopEngine()
{
}
void
ClientPlayer::turnEngine()
{
}
void
ClientPlayer::riverEngine()
{
}
void
ClientPlayer::evaluation(int bet, int raise)
{
}
int
ClientPlayer::preflopCardsValue(int* cards)
{
return 0;
}
int
ClientPlayer::flopCardsValue(int* cards)
{
return 0;
}
void
ClientPlayer::readFile()
{
}
int
ClientPlayer::turnCardsValue(int* cards)
{
return 0;
}
void
ClientPlayer::preflopEngine3()
{
}
void
ClientPlayer::flopEngine3()
{
}
void
ClientPlayer::turnEngine3()
{
}
void
ClientPlayer::riverEngine3()
{
}
void ClientPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
{
myNetSessionData = session;
}
boost::shared_ptr<SessionData> ClientPlayer::getNetSessionData()
{
return myNetSessionData;
}