44 lines
2.0 KiB
C++
44 lines
2.0 KiB
C++
/***************************************************************************
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* Copyright (C) 2009 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Server database callback for async database operations. */
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#ifndef _SERVERDBCALLBACK_H_
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#define _SERVERDBCALLBACK_H_
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typedef unsigned db_id;
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typedef unsigned async_handle;
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#define DB_ID_INVALID 0
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#define ASYNC_HANDLE_INVALID 0
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// Callback operations are posted using the io service,
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// and will therefore be executed in the io service thread.
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class ServerDBCallback
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{
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public:
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virtual ~ServerDBCallback();
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virtual void PlayerLoginSuccess(async_handle login, db_id playerId) = 0;
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virtual void PlayerLoginFailed(async_handle login) = 0;
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virtual void CreateGameSuccess(async_handle create, db_id gameId) = 0;
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virtual void CreateGameFailed(async_handle create) = 0;
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};
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#endif
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