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pokerth/docs/pokerth.proto
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
// Enumerations used by several messages.
enum NetGameMode {
gameCreated = 1;
gameStarted = 2;
gameClosed = 3;
}
enum NetGameState {
statePreflop = 0;
stateFlop = 1;
stateTurn = 2;
stateRiver = 3;
statePreflopSmallBlind = 4;
statePreflopBigBlind = 5;
}
enum NetPlayerAction {
actionNone = 0;
actionFold = 1;
actionCheck = 2;
actionCall = 3;
actionBet = 4;
actionRaise = 5;
actionAllIn = 6;
}
enum NetPlayerState {
playerStateNormal = 0;
playerStateSessionInactive = 1;
playerStateNoMoney = 2;
}
enum PlayerInfoRights {
playerRightsGuest = 1;
playerRightsNormal = 2;
playerRightsAdmin = 3;
}
enum NetAvatarType {
avatarImagePng = 0;
avatarImageJpg = 1;
avatarImageGif = 2;
}
// Message part containing game information.
message NetGameInfo {
required string gameName = 1;
enum NetGameType {
normalGame = 1;
registeredOnlyGame = 2;
inviteOnlyGame = 3;
rankingGame = 4;
}
required NetGameType netGameType = 2;
required uint32 maxNumPlayers = 3;
enum RaiseIntervalMode {
raiseOnHandNum = 1;
raiseOnMinutes = 2;
}
required RaiseIntervalMode raiseIntervalMode = 4;
optional uint32 raiseEveryHands = 5;
optional uint32 raiseEveryMinutes = 6;
enum EndRaiseMode {
doubleBlinds = 1;
raiseByEndValue = 2;
keepLastBlind = 3;
}
required EndRaiseMode endRaiseMode = 7;
optional uint32 endRaiseSmallBlindValue = 8;
required uint32 proposedGuiSpeed = 9;
required uint32 delayBetweenHands = 10; // These are seconds
required uint32 playerActionTimeout = 11; // These are seconds
required uint32 firstSmallBlind = 12;
required uint32 startMoney = 13;
repeated uint32 manualBlinds = 14 [packed = true];
}
// Message Part containing player result.
message PlayerResult {
required uint32 playerId = 1;
required uint32 resultCard1 = 2;
required uint32 resultCard2 = 3;
repeated uint32 bestHandPosition = 4 [packed = true];
required uint32 moneyWon = 5;
required uint32 playerMoney = 6;
optional uint32 cardsValue = 7;
}
// All messages used in the network protocol.
message AnnounceMessage {
message Version {
required uint32 major = 1;
required uint32 minor = 2;
}
required Version protocolVersion = 1;
required Version latestGameVersion = 2;
required uint32 latestBetaRevision = 3;
enum ServerType {
serverTypeLAN = 0;
serverTypeInternetNoAuth = 1;
serverTypeInternetAuth = 2;
}
required ServerType serverType = 4;
required uint32 numPlayersOnServer = 5;
}
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
message InitMessage {
required AnnounceMessage.Version requestedVersion = 1;
required uint32 buildId = 2;
optional bytes myLastSessionId = 3;
optional string authServerPassword = 4;
enum LoginType {
guestLogin = 0;
authenticatedLogin = 1;
unauthenticatedLogin = 2;
}
required LoginType login = 5;
// Only used for guest login or unauthenticated login.
optional string nickName = 6;
// Authenticated login data is according to SCRAM SHA-1
optional bytes clientUserData = 7;
// Ignored for guest login.
optional bytes avatarHash = 8;
}
message AuthServerChallengeMessage {
required bytes serverChallenge = 1;
}
message AuthClientResponseMessage {
required bytes clientResponse = 1;
}
message AuthServerVerificationMessage {
required bytes serverVerification = 1;
}
message InitAckMessage {
required bytes yourSessionId = 1;
required uint32 yourPlayerId = 2;
optional bytes yourAvatarHash = 3;
optional uint32 rejoinGameId = 4;
}
message AvatarRequestMessage {
required uint32 requestId = 1;
required bytes avatarHash = 2;
}
message AvatarHeaderMessage {
required uint32 requestId = 1;
required NetAvatarType avatarType = 2;
required uint32 avatarSize = 3;
}
message AvatarDataMessage {
required uint32 requestId = 1;
required bytes avatarBlock = 2;
}
message AvatarEndMessage {
required uint32 requestId = 1;
}
message UnknownAvatarMessage {
required uint32 requestId = 1;
}
message PlayerListMessage {
required uint32 playerId = 1;
enum PlayerListNotification {
playerListNew = 0;
playerListLeft = 1;
}
required PlayerListNotification playerListNotification = 2;
}
message GameListNewMessage {
required uint32 gameId = 1;
required NetGameMode gameMode = 2;
required bool isPrivate = 3;
repeated uint32 playerIds = 4 [packed = true];
required uint32 adminPlayerId = 5;
required NetGameInfo gameInfo = 6;
}
message GameListUpdateMessage {
required uint32 gameId = 1;
required NetGameMode gameMode = 2;
}
message GameListPlayerJoinedMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message GameListPlayerLeftMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message GameListAdminChangedMessage {
required uint32 gameId = 1;
required uint32 newAdminPlayerId = 2;
}
message PlayerInfoRequestMessage {
required uint32 playerId = 1;
}
message PlayerInfoReplyMessage {
required uint32 playerId = 1;
message PlayerInfoData {
required string playerName = 1;
required bool isHuman = 2;
required PlayerInfoRights playerRights = 3;
optional string countryCode = 4;
message AvatarData {
required NetAvatarType avatarType = 1;
required bytes avatarHash = 2;
}
optional AvatarData avatarData = 5;
}
optional PlayerInfoData playerInfoData = 2;
}
// The following request will not be confirmed by the server. It is used,
// optionally, to reduce server traffic. The server might ignore it.
message SubscriptionRequestMessage {
enum SubscriptionAction {
unsubscribeGameList = 1;
resubscribeGameList = 2;
}
required SubscriptionAction subscriptionAction = 1;
}
message JoinExistingGameMessage {
required uint32 gameId = 1;
optional string password = 2;
optional bool autoLeave = 3;
}
message JoinNewGameMessage {
required NetGameInfo gameInfo = 1;
optional string password = 2;
optional bool autoLeave = 3;
}
message RejoinExistingGameMessage {
required uint32 gameId = 1;
optional bool autoLeave = 2;
}
message JoinGameAckMessage {
required uint32 gameId = 1;
required bool areYouGameAdmin = 2;
required NetGameInfo gameInfo = 3;
}
message JoinGameFailedMessage {
required uint32 gameId = 1;
enum JoinGameFailureReason {
invalidGame = 1;
gameIsFull = 2;
gameIsRunning = 3;
invalidPassword = 4;
notAllowedAsGuest = 5;
notInvited = 6;
gameNameInUse = 7;
badGameName = 8;
invalidSettings = 9;
ipAddressBlocked = 10;
rejoinFailed = 11;
}
required JoinGameFailureReason joinGameFailureReason = 2;
}
message GamePlayerJoinedMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required bool isGameAdmin = 3;
}
message GamePlayerLeftMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
enum GamePlayerLeftReason {
leftOnRequest = 0;
leftKicked = 1;
leftError = 2;
}
required GamePlayerLeftReason gamePlayerLeftReason = 3;
}
message GameAdminChangedMessage {
required uint32 gameId = 1;
required uint32 newAdminPlayerId = 2;
}
message RemovedFromGameMessage {
required uint32 gameId = 1;
enum RemovedFromGameReason {
removedOnRequest = 0; // No error, client wished to leave.
kickedFromGame = 1;
gameIsFull = 2;
gameIsRunning = 3;
gameTimeout = 4;
removedStartFailed = 5;
}
required RemovedFromGameReason removedFromGameReason = 2;
}
message KickPlayerRequestMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message LeaveGameRequestMessage {
required uint32 gameId = 1;
}
message InvitePlayerToGameMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message InviteNotifyMessage {
required uint32 gameId = 1;
required uint32 playerIdWho = 2;
required uint32 playerIdByWhom = 3;
}
message RejectGameInvitationMessage {
required uint32 gameId = 1;
enum RejectGameInvReason {
rejectReasonNo = 0;
rejectReasonBusy = 1;
}
required RejectGameInvReason myRejectReason = 2;
}
message RejectInvNotifyMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required RejectGameInvitationMessage.RejectGameInvReason playerRejectReason = 3;
}
message StartEventMessage {
required uint32 gameId = 1;
enum StartEventType {
startEvent = 0;
rejoinEvent = 1;
}
required StartEventType startEventType = 2;
optional bool fillWithComputerPlayers = 3;
}
message StartEventAckMessage {
required uint32 gameId = 1;
}
message GameStartInitialMessage {
required uint32 gameId = 1;
required uint32 startDealerPlayerId = 2;
repeated uint32 playerSeats = 3 [packed = true];
}
message GameStartRejoinMessage {
required uint32 gameId = 1;
required uint32 startDealerPlayerId = 2;
required uint32 handNum = 3;
message RejoinPlayerData {
required uint32 playerId = 1;
required uint32 playerMoney = 2;
}
repeated RejoinPlayerData rejoinPlayerData = 4;
}
message HandStartMessage {
required uint32 gameId = 1;
message PlainCards {
required uint32 plainCard1 = 1;
required uint32 plainCard2 = 2;
}
optional PlainCards plainCards = 2;
optional bytes encryptedCards = 3;
required uint32 smallBlind = 4;
repeated NetPlayerState seatStates = 5;
}
message PlayersTurnMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required NetGameState gameState = 3;
}
message MyActionRequestMessage {
required uint32 gameId = 1;
required uint32 handNum = 2;
required NetGameState gameState = 3;
required NetPlayerAction myAction = 4;
required uint32 myRelativeBet = 5;
}
message YourActionRejectedMessage {
required uint32 gameId = 1;
required NetGameState gameState = 2;
required NetPlayerAction yourAction = 3;
required uint32 yourRelativeBet = 4;
enum RejectionReason {
rejectedInvalidGameState = 1;
rejectedNotYourTurn = 2;
rejectedActionNotAllowed = 3;
}
required RejectionReason rejectionReason = 5;
}
message PlayersActionDoneMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required NetGameState gameState = 3;
required NetPlayerAction playerAction = 4;
required uint32 totalPlayerBet = 5;
required uint32 playerMoney = 6;
required uint32 highestSet = 7;
required uint32 minimumRaise = 8;
}
message DealFlopCardsMessage {
required uint32 gameId = 1;
required uint32 flopCard1 = 2;
required uint32 flopCard2 = 3;
required uint32 flopCard3 = 4;
}
message DealTurnCardMessage {
required uint32 gameId = 1;
required uint32 turnCard = 2;
}
message DealRiverCardMessage {
required uint32 gameId = 1;
required uint32 riverCard = 2;
}
message AllInShowCardsMessage {
required uint32 gameId = 1;
message PlayerAllIn {
required uint32 playerId = 1;
required uint32 allInCard1 = 2;
required uint32 allInCard2 = 3;
}
repeated PlayerAllIn playersAllIn = 2;
}
message EndOfHandShowCardsMessage {
required uint32 gameId = 1;
repeated PlayerResult playerResults = 2;
}
message EndOfHandHideCardsMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 moneyWon = 3;
required uint32 playerMoney = 4;
}
message ShowMyCardsRequestMessage {
}
message AfterHandShowCardsMessage {
required PlayerResult playerResult = 1;
}
message EndOfGameMessage {
required uint32 gameId = 1;
required uint32 winnerPlayerId = 2;
}
message PlayerIdChangedMessage {
required uint32 oldPlayerId = 1;
required uint32 newPlayerId = 2;
}
message AskKickPlayerMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message AskKickDeniedMessage {
required uint32 gameId = 1;
required uint32 playerId = 2;
enum KickDeniedReason {
kickDeniedInvalidGameState = 0;
kickDeniedNotPossible = 1;
kickDeniedTryAgainLater = 2;
kickDeniedAlreadyInProgress = 3;
kickDeniedInvalidPlayerId = 4;
}
required KickDeniedReason kickDeniedReason = 3;
}
message StartKickPetitionMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 proposingPlayerId = 3;
required uint32 kickPlayerId = 4;
required uint32 kickTimeoutSec = 5;
required uint32 numVotesNeededToKick = 6;
}
message VoteKickRequestMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required bool voteKick = 3;
}
message VoteKickReplyMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
enum VoteKickReplyType {
voteKickAck = 0;
voteKickDeniedInvalid = 1;
voteKickDeniedAlreadyVoted = 2;
}
required VoteKickReplyType voteKickReplyType = 3;
}
message KickPetitionUpdateMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 numVotesAgainstKicking = 3;
required uint32 numVotesInFavourOfKicking = 4;
required uint32 numVotesNeededToKick = 5;
}
message EndKickPetitionMessage {
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 numVotesAgainstKicking = 3;
required uint32 numVotesInFavourOfKicking = 4;
required uint32 resultPlayerKicked = 5;
enum PetitionEndReason {
petitionEndEnoughVotes = 0;
petitionEndTooFewPlayers = 1;
petitionEndPlayerLeft = 2;
petitionEndTimeout = 3;
}
required PetitionEndReason petitionEndReason = 6;
}
message StatisticsMessage {
message StatisticsData {
enum StatisticsType {
statNumberOfPlayers = 1;
}
required StatisticsType statisticsType = 1;
required uint32 statisticsValue = 2;
}
repeated StatisticsData statisticsData = 1;
}
message ChatRequestMessage {
optional uint32 targetGameId = 1;
optional uint32 targetPlayerId = 2;
required string chatText = 3;
}
message ChatMessage {
optional uint32 gameId = 1;
optional uint32 playerId = 2;
enum ChatType {
chatTypeLobby = 0;
chatTypeGame = 1;
chatTypeBot = 2;
chatTypeBroadcast = 3;
chatTypePrivate = 4;
}
required ChatType chatType = 3;
required string chatText = 4;
}
message ChatRejectMessage {
required string chatText = 1;
}
message DialogMessage {
required string notificationText = 1;
}
message TimeoutWarningMessage {
enum TimeoutReason {
timeoutNoDataReceived = 0;
timeoutInactiveGame = 1;
timeoutKickAfterAutofold = 2;
}
required TimeoutReason timeoutReason = 1;
required uint32 remainingSeconds = 2;
}
message ResetTimeoutMessage {
}
message ReportAvatarMessage {
required uint32 reportedPlayerId = 1;
required bytes reportedAvatarHash = 2;
}
message ReportAvatarAckMessage {
required uint32 reportedPlayerId = 1;
enum ReportAvatarResult {
avatarReportAccepted = 0;
avatarReportDuplicate = 1;
avatarReportInvalid = 2;
}
required ReportAvatarResult reportAvatarResult = 2;
}
message ReportGameMessage {
required uint32 reportedGameId = 1;
}
message ReportGameAckMessage {
required uint32 reportedGameId = 1;
enum ReportGameResult {
gameReportAccepted = 0;
gameReportDuplicate = 1;
gameReportInvalid = 2;
}
required ReportGameResult reportGameResult = 2;
}
message ErrorMessage {
enum ErrorReason {
reserved = 0;
initVersionNotSupported = 1;
initServerFull = 2;
initAuthFailure = 3;
initPlayerNameInUse = 4;
initInvalidPlayerName = 5;
initServerMaintenance = 6;
initBlocked = 7;
avatarTooLarge = 8;
invalidPacket = 9;
invalidState = 10;
kickedFromServer = 11;
bannedFromServer = 12;
blockedByServer = 13;
sessionTimeout = 14;
}
required ErrorReason errorReason = 1;
}
// The main message type (it is prefixed by 4 bytes length of the message).
message PokerTHMessage {
enum PokerTHMessageType {
Type_AnnounceMessage = 1;
Type_InitMessage = 2;
Type_AuthServerChallengeMessage = 3;
Type_AuthClientResponseMessage = 4;
Type_AuthServerVerificationMessage = 5;
Type_InitAckMessage = 6;
Type_AvatarRequestMessage = 7;
Type_AvatarHeaderMessage = 8;
Type_AvatarDataMessage = 9;
Type_AvatarEndMessage = 10;
Type_UnknownAvatarMessage = 11;
Type_PlayerListMessage = 12;
Type_GameListNewMessage = 13;
Type_GameListUpdateMessage = 14;
Type_GameListPlayerJoinedMessage = 15;
Type_GameListPlayerLeftMessage = 16;
Type_GameListAdminChangedMessage = 17;
Type_PlayerInfoRequestMessage = 18;
Type_PlayerInfoReplyMessage = 19;
Type_SubscriptionRequestMessage = 20;
Type_JoinExistingGameMessage = 21;
Type_JoinNewGameMessage = 22;
Type_RejoinExistingGameMessage = 23;
Type_JoinGameAckMessage = 24;
Type_JoinGameFailedMessage = 25;
Type_GamePlayerJoinedMessage = 26;
Type_GamePlayerLeftMessage = 27;
Type_GameAdminChangedMessage = 28;
Type_RemovedFromGameMessage = 29;
Type_KickPlayerRequestMessage = 30;
Type_LeaveGameRequestMessage = 31;
Type_InvitePlayerToGameMessage = 32;
Type_InviteNotifyMessage = 33;
Type_RejectGameInvitationMessage = 34;
Type_RejectInvNotifyMessage = 35;
Type_StartEventMessage = 36;
Type_StartEventAckMessage = 37;
Type_GameStartInitialMessage = 38;
Type_GameStartRejoinMessage = 39;
Type_HandStartMessage = 40;
Type_PlayersTurnMessage = 41;
Type_MyActionRequestMessage = 42;
Type_YourActionRejectedMessage = 43;
Type_PlayersActionDoneMessage = 44;
Type_DealFlopCardsMessage = 45;
Type_DealTurnCardMessage = 46;
Type_DealRiverCardMessage = 47;
Type_AllInShowCardsMessage = 48;
Type_EndOfHandShowCardsMessage = 49;
Type_EndOfHandHideCardsMessage = 50;
Type_ShowMyCardsRequestMessage = 51;
Type_AfterHandShowCardsMessage = 52;
Type_EndOfGameMessage = 53;
Type_PlayerIdChangedMessage = 54;
Type_AskKickPlayerMessage = 55;
Type_AskKickDeniedMessage = 56;
Type_StartKickPetitionMessage = 57;
Type_VoteKickRequestMessage = 58;
Type_VoteKickReplyMessage = 59;
Type_KickPetitionUpdateMessage = 60;
Type_EndKickPetitionMessage = 61;
Type_StatisticsMessage = 62;
Type_ChatRequestMessage = 63;
Type_ChatMessage = 64;
Type_ChatRejectMessage = 65;
Type_DialogMessage = 66;
Type_TimeoutWarningMessage = 67;
Type_ResetTimeoutMessage = 68;
Type_ReportAvatarMessage = 69;
Type_ReportAvatarAckMessage = 70;
Type_ReportGameMessage = 71;
Type_ReportGameAckMessage = 72;
Type_ErrorMessage = 73;
}
required PokerTHMessageType messageType = 1;
optional AnnounceMessage announceMessage = 2;
optional InitMessage initMessage = 3;
optional AuthServerChallengeMessage authServerChallengeMessage = 4;
optional AuthClientResponseMessage authClientResponseMessage = 5;
optional AuthServerVerificationMessage authServerVerificationMessage = 6;
optional InitAckMessage initAckMessage = 7;
optional AvatarRequestMessage avatarRequestMessage = 8;
optional AvatarHeaderMessage avatarHeaderMessage = 9;
optional AvatarDataMessage avatarDataMessage = 10;
optional AvatarEndMessage avatarEndMessage = 11;
optional UnknownAvatarMessage unknownAvatarMessage = 12;
optional PlayerListMessage playerListMessage = 13;
optional GameListNewMessage gameListNewMessage = 14;
optional GameListUpdateMessage gameListUpdateMessage = 15;
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 16;
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 17;
optional GameListAdminChangedMessage gameListAdminChangedMessage = 18;
optional PlayerInfoRequestMessage playerInfoRequestMessage = 19;
optional PlayerInfoReplyMessage playerInfoReplyMessage = 20;
optional SubscriptionRequestMessage subscriptionRequestMessage = 21;
optional JoinExistingGameMessage joinExistingGameMessage = 22;
optional JoinNewGameMessage joinNewGameMessage = 23;
optional RejoinExistingGameMessage rejoinExistingGameMessage = 24;
optional JoinGameAckMessage joinGameAckMessage = 25;
optional JoinGameFailedMessage joinGameFailedMessage = 26;
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 27;
optional GamePlayerLeftMessage gamePlayerLeftMessage = 28;
optional GameAdminChangedMessage gameAdminChangedMessage = 29;
optional RemovedFromGameMessage removedFromGameMessage = 30;
optional KickPlayerRequestMessage kickPlayerRequestMessage = 31;
optional LeaveGameRequestMessage leaveGameRequestMessage = 32;
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 33;
optional InviteNotifyMessage inviteNotifyMessage = 34;
optional RejectGameInvitationMessage rejectGameInvitationMessage = 35;
optional RejectInvNotifyMessage rejectInvNotifyMessage = 36;
optional StartEventMessage startEventMessage = 37;
optional StartEventAckMessage startEventAckMessage = 38;
optional GameStartInitialMessage gameStartInitialMessage = 39;
optional GameStartRejoinMessage gameStartRejoinMessage = 40;
optional HandStartMessage handStartMessage = 41;
optional PlayersTurnMessage playersTurnMessage = 42;
optional MyActionRequestMessage myActionRequestMessage = 43;
optional YourActionRejectedMessage yourActionRejectedMessage = 44;
optional PlayersActionDoneMessage playersActionDoneMessage = 45;
optional DealFlopCardsMessage dealFlopCardsMessage = 46;
optional DealTurnCardMessage dealTurnCardMessage = 47;
optional DealRiverCardMessage dealRiverCardMessage = 48;
optional AllInShowCardsMessage allInShowCardsMessage = 49;
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 50;
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 51;
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 52;
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 53;
optional EndOfGameMessage endOfGameMessage = 54;
optional PlayerIdChangedMessage playerIdChangedMessage = 55;
optional AskKickPlayerMessage askKickPlayerMessage = 56;
optional AskKickDeniedMessage askKickDeniedMessage = 57;
optional StartKickPetitionMessage startKickPetitionMessage = 58;
optional VoteKickRequestMessage voteKickRequestMessage = 59;
optional VoteKickReplyMessage voteKickReplyMessage = 60;
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 61;
optional EndKickPetitionMessage endKickPetitionMessage = 62;
optional StatisticsMessage statisticsMessage = 63;
optional ChatRequestMessage chatRequestMessage = 64;
optional ChatMessage chatMessage = 65;
optional ChatRejectMessage chatRejectMessage = 66;
optional DialogMessage dialogMessage = 67;
optional TimeoutWarningMessage timeoutWarningMessage = 68;
optional ResetTimeoutMessage resetTimeoutMessage = 69;
optional ReportAvatarMessage reportAvatarMessage = 70;
optional ReportAvatarAckMessage reportAvatarAckMessage = 71;
optional ReportGameMessage reportGameMessage = 72;
optional ReportGameAckMessage reportGameAckMessage = 73;
optional ErrorMessage errorMessage = 74;
}