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pokerth/src/engine/local_engine/localenginefactory.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "localenginefactory.h"
#include "localhand.h"
#include "localboard.h"
#include "localplayer.h"
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#include "localberopreflop.h"
#include "localberoflop.h"
#include "localberoturn.h"
#include "localberoriver.h"
#include "localberopostriver.h"
#include <configfile.h>
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LocalEngineFactory::LocalEngineFactory(ConfigFile *c)
: myConfig(c)
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{
}
LocalEngineFactory::~LocalEngineFactory()
{
}
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl, PlayerList apl, PlayerList rpl, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, sl, apl, rpl, id, sP, aP, dP, sB, sC); }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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boost::shared_ptr<PlayerInterface> LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB)); }
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std::vector<boost::shared_ptr<BeRoInterface> > LocalEngineFactory::createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) {
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, id, aP, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(hi, id, aP, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(hi, id, aP, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(hi, id, aP, dP, sB)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(hi, id, aP, dP, sB)));
return myBeRo;
}