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pokerth/src/net/serverlobbybot.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
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/* IRC lobby bot for the server. */
#ifndef _SERVERLOBBYBOT_H_
#define _SERVERLOBBYBOT_H_
#include <boost/asio.hpp>
#include <boost/enable_shared_from_this.hpp>
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#include <string>
#include <list>
#include <game_defs.h>
#include <net/serverircbotcallback.h>
#include <gui/guiinterface.h>
class ServerLobbyThread;
class SenderThread;
class ConfigFile;
class AvatarManager;
class IrcThread;
class ServerLobbyBot : public IrcCallback, public ServerIrcBotCallback, public boost::enable_shared_from_this<ServerLobbyBot>
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{
public:
ServerLobbyBot(boost::shared_ptr<boost::asio::io_service> ioService);
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virtual ~ServerLobbyBot();
void Init(boost::shared_ptr<ServerLobbyThread> lobbyThread, boost::shared_ptr<IrcThread> ircLobbyThread);
// Main start function.
void Run();
// Reconnect the bot.
void Reconnect(const boost::system::error_code& ec);
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void SignalTermination();
bool Join(bool wait);
virtual void SignalIrcConnect(const std::string &server);
virtual void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
virtual void SignalIrcPlayerJoined(const std::string & /*nickName*/) {}
virtual void SignalIrcPlayerChanged(const std::string & /*oldNick*/, const std::string & /*newNick*/) {}
virtual void SignalIrcPlayerKicked(const std::string & /*nickName*/, const std::string & /*byWhom*/, const std::string & /*reason*/) {}
virtual void SignalIrcPlayerLeft(const std::string & /*nickName*/) {}
virtual void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
virtual void SignalIrcError(int errorCode);
virtual void SignalIrcServerError(int errorCode);
virtual void SignalLobbyMessage(unsigned playerId, const std::string &playerName, const std::string &msg);
protected:
ServerLobbyThread &GetLobbyThread();
private:
std::string m_ircNick;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
boost::shared_ptr<IrcThread> m_ircLobbyThread;
boost::asio::deadline_timer m_reconnectTimer;
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};
#endif