Files
pokerth/src/engine/local_engine/localbero.cpp
T

263 lines
8.4 KiB
C++
Raw Normal View History

//
// C++ Implementation: localbero
//
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "localbero.h"
2007-08-07 13:07:39 +00:00
using namespace std;
LocalBeRo::LocalBeRo(HandInterface* hi, int id, int dP, int sB, GameState gS)
: BeRoInterface(), myHand(hi), myBeRoID(gS), myID(id), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(false), minimumRaise(2*sB), firstRun(true), firstRound(true), firstHeadsUpRound(true), logBoardCardsDone(false)
{
currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
lastPlayersTurnIt = myHand->getRunningPlayerList()->begin();
2007-08-07 13:07:39 +00:00
// int i;
2007-08-07 13:07:39 +00:00
//SmallBlind-Position ermitteln
// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
// if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i;
// }
2007-08-07 13:07:39 +00:00
}
LocalBeRo::~LocalBeRo()
{
}
2007-08-07 13:07:39 +00:00
void LocalBeRo::nextPlayer() {
// myHand->getPlayerArray()[playersTurn]->action();
cout << "playerID in nextPlayer(): " << (*currentPlayersTurnIt)->getMyID() << endl;
(*currentPlayersTurnIt)->action();
2007-08-07 13:07:39 +00:00
}
2007-08-07 00:05:29 +00:00
void LocalBeRo::run() {
int i;
PlayerListIterator it;
2007-08-07 00:05:29 +00:00
if (firstRun) {
// determine smallBlindPosition
PlayerListIterator smallBlindPositionIt;
for(smallBlindPositionIt=myHand->getActivePlayerList()->begin(); smallBlindPositionIt!=myHand->getActivePlayerList()->end(); smallBlindPositionIt++) {
if((*smallBlindPositionIt)->getMyButton() == BUTTON_SMALL_BLIND) break;
}
// determine running player before smallBlind (for heads up: determine dealer/smallblind)
PlayerListIterator it_1, it_2;
size_t i;
// running player before smallBlind
if(myHand->getActivePlayerList()->size() > 2) {
it_1 = smallBlindPositionIt;
for(i=0; i<myHand->getActivePlayerList()->size(); i++) {
if(it_1 == myHand->getActivePlayerList()->begin()) it_1 = myHand->getActivePlayerList()->end();
it_1--;
it_2 = find(myHand->getRunningPlayerList()->begin(), myHand->getRunningPlayerList()->end(), *it_1);
// running player found
if(it_2 != myHand->getRunningPlayerList()->end()) {
lastPlayersTurnIt = it_2;
break;
}
}
}
// heads up: bigBlind begins -> dealer/smallBlind is running player before bigBlind
else {
it_1 = find(myHand->getRunningPlayerList()->begin(), myHand->getRunningPlayerList()->end(), *smallBlindPositionIt);
if( it_1 == myHand->getRunningPlayerList()->end() ) {
cout << "ERROR - lastPlayersTurnIt-detection in localBeRo" << endl;
}
// smallBlind found
else {
lastPlayersTurnIt = it_1;
}
}
currentPlayersTurnIt = lastPlayersTurnIt;
2007-08-07 00:05:29 +00:00
myHand->getGuiInterface()->dealBeRoCards(myBeRoID);
firstRun = false;
2007-08-07 00:05:29 +00:00
}
else {
//log the turned cards
if(!logBoardCardsDone) {
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(tempBoardCardsArray);
2007-08-29 17:57:17 +00:00
switch(myBeRoID) {
case GAME_STATE_FLOP: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
break;
case GAME_STATE_TURN: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
break;
case GAME_STATE_RIVER: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
break;
2007-08-31 13:09:07 +00:00
default: { cout << "ERROR in localbero.cpp - wrong myBeRoID" << endl;}
2007-08-29 17:57:17 +00:00
}
logBoardCardsDone = true;
2007-08-07 00:05:29 +00:00
}
bool allHighestSet = true;
2007-08-07 00:05:29 +00:00
// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
// if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
// if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
// }
// }
// test if all running players have same sets (else allHighestSet = false)
for(it=myHand->getRunningPlayerList()->begin(); it!=myHand->getRunningPlayerList()->end(); it++) {
if(highestSet != (*it)->getMySet()) {
allHighestSet = false;
2007-08-07 00:05:29 +00:00
}
}
// prfen, ob aktuelle bero wirklich dran ist
2007-08-07 00:05:29 +00:00
if(!firstRound && allHighestSet) {
// aktuelle bero nicht dran, weil alle Sets gleich sind
//also gehe in naechste bero
2007-08-07 00:05:29 +00:00
myHand->setActualRound(myBeRoID+1);
//Action loeschen und ActionButtons refresh
// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
// if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
// }
//Action loeschen und ActionButtons refresh
for(it=myHand->getRunningPlayerList()->begin(); it!=myHand->getRunningPlayerList()->end(); it++) {
(*it)->setMyAction(PLAYER_ACTION_NONE);
2007-08-07 00:05:29 +00:00
}
2007-08-07 00:05:29 +00:00
//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
myHand->getBoard()->collectSets();
myHand->getBoard()->collectPot();
myHand->getGuiInterface()->refreshPot();
myHand->getGuiInterface()->refreshSet();
myHand->getGuiInterface()->refreshCash();
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { myHand->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); }
2007-08-07 00:05:29 +00:00
myHand->switchRounds();
}
else {
// aktuelle bero ist wirklich dran
2007-08-07 00:05:29 +00:00
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
myHand->setBettingRoundsPlayed(myBeRoID);
}
2007-09-02 15:38:08 +00:00
//// !!!!!!!!!!!!!!!!1!!!! very buggy, rule breaking -> TODO !!!!!!!!!!!!11!!!!!!!! //////////////
2007-08-31 13:09:07 +00:00
2007-09-02 15:38:08 +00:00
//// headsup:
//// preflop: dealer is small blind and begins
//// flop, trun, river: big blind begins
//// !!!!!!!!! attention: exception if player failed before !!!!!!!!
// if( !(myHand->getActualQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
2007-08-07 00:05:29 +00:00
// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
// naechsten Spieler ermitteln
// int i;
// for(i=0; (i<MAX_NUMBER_OF_PLAYERS && ((myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) == 0 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6)) || i==0; i++) {
// playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
// }
// firstHeadsUpRound = 0;
// determine next running player
currentPlayersTurnIt++;
if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) currentPlayersTurnIt = myHand->getRunningPlayerList()->begin();
2007-09-02 15:38:08 +00:00
// }
// else { firstHeadsUpRound = 0; }
2007-08-07 00:05:29 +00:00
2007-09-02 15:38:08 +00:00
////// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ////////////////
2007-08-31 13:09:07 +00:00
2007-08-07 00:05:29 +00:00
//Spieler-Position vor SmallBlind-Position ermitteln
// int activePlayerBeforeSmallBlind = smallBlindPosition;
2007-08-08 12:54:20 +00:00
// for(i=0; (i<MAX_NUMBER_OF_PLAYERS && !(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6) || i==0; i++) {
// activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
// }
// myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
(*currentPlayersTurnIt)->setMyTurn(true);
2007-08-08 12:54:20 +00:00
2007-08-07 00:05:29 +00:00
//highlight active players groupbox and clear action
myHand->getGuiInterface()->refreshGroupbox((*currentPlayersTurnIt)->getMyID(),2);
myHand->getGuiInterface()->refreshAction((*currentPlayersTurnIt)->getMyID(),0);
2007-08-07 00:05:29 +00:00
// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
2007-09-01 16:32:36 +00:00
// ausnahme bei heads up !!! --> TODO
// if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind && myHand->getActivePlayerList()->size() >= 3) { firstRound = 0; }
// if(myHand->getActivePlayerList()->size() < 3 && (myHand->getPlayerArray()[playersTurn]->getMyID() == dealerPosition || myHand->getPlayerArray()[playersTurn]->getMyID() == smallBlindPosition)) { firstRound = 0; }
2007-08-07 00:05:29 +00:00
if( (*currentPlayersTurnIt) == (*lastPlayersTurnIt) ) {
firstRound = false;
}
if((*currentPlayersTurnIt)->getMyID() == 0) {
2007-08-07 00:05:29 +00:00
// Wir sind dran
myHand->getGuiInterface()->meInAction();
}
else {
//Gegner sind dran
2007-08-07 13:07:39 +00:00
myHand->getGuiInterface()->beRoAnimation2(myBeRoID);
2007-08-07 00:05:29 +00:00
}
}
}
}