2007-05-18 17:13:27 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "clientboard.h"
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2007-06-11 17:48:22 +00:00
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#include <handinterface.h>
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2007-05-18 17:13:27 +00:00
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#include <game_defs.h>
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using namespace std;
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ClientBoard::ClientBoard()
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: playerArray(0), actualHand(0), pot(0), sets(0)
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{
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}
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ClientBoard::~ClientBoard()
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{
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}
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void
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2007-08-10 23:34:56 +00:00
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ClientBoard::setPlayer(std::vector<boost::shared_ptr<PlayerInterface> > p)
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2007-05-18 17:13:27 +00:00
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{
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2007-06-11 17:48:22 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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2007-05-18 17:13:27 +00:00
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playerArray = p;
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}
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void
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ClientBoard::setHand(HandInterface* br)
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{
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2007-06-11 17:48:22 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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2007-05-18 17:13:27 +00:00
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actualHand = br;
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}
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2007-06-11 17:48:22 +00:00
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void
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ClientBoard::setMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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myCards[i] = theValue[i];
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}
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void
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ClientBoard::getMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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theValue[i] = myCards[i];
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}
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int
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ClientBoard::getPot() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return pot;
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}
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void
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ClientBoard::setPot(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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pot = theValue;
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}
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int
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ClientBoard::getSets() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return sets;
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}
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void
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ClientBoard::setSets(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = theValue;
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}
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2007-05-18 17:13:27 +00:00
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void
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ClientBoard::collectSets()
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2007-05-26 17:06:03 +00:00
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{
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2007-06-11 17:48:22 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sets = 0;
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for (int i = 0; i < MAX_NUMBER_OF_PLAYERS; i++)
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sets += playerArray[i]->getMySet();
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2007-05-26 17:06:03 +00:00
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}
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2007-05-18 17:13:27 +00:00
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void
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ClientBoard::collectPot()
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{
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2007-06-11 17:48:22 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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2007-06-07 16:19:51 +00:00
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pot += sets;
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sets = 0;
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2007-05-26 17:06:03 +00:00
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}
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2007-05-18 17:13:27 +00:00
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2007-08-09 18:02:58 +00:00
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void
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ClientBoard::distributePot()
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{
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}
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2007-05-18 17:13:27 +00:00
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