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pokerth/src/net/common/sessiondata.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/sessiondata.h>
SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb)
: m_socket(sock), m_id(id), m_gameId(0), m_state(SessionData::Init), m_readyFlag(false),
m_wantsLobbyMsg(true), m_activityTimeoutNoticeSent(false), m_callback(cb),
m_maxNumPlayers(0)
{
}
SessionData::~SessionData()
{
m_callback.SignalSessionTerminated(m_id);
}
SessionId
SessionData::GetId() const
{
// const value - no mutex needed.
return m_id;
}
unsigned
SessionData::GetGameId() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_gameId;
}
void
SessionData::SetGameId(unsigned gameId)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_gameId = gameId;
}
SessionData::State
SessionData::GetState() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_state;
}
void
SessionData::SetState(SessionData::State state)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_state = state;
}
boost::shared_ptr<boost::asio::ip::tcp::socket>
SessionData::GetAsioSocket()
{
return m_socket;
}
void
SessionData::SetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = true;
}
void
SessionData::ResetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = false;
}
bool
SessionData::IsReady() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_readyFlag;
}
void
SessionData::SetWantsLobbyMsg()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_wantsLobbyMsg = true;
}
void
SessionData::ResetWantsLobbyMsg()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_wantsLobbyMsg = false;
}
bool
SessionData::WantsLobbyMsg() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_wantsLobbyMsg;
}
const std::string &
SessionData::GetClientAddr() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_clientAddr;
}
void
SessionData::SetClientAddr(const std::string &addr)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_clientAddr = addr;
}
ReceiveBuffer &
SessionData::GetReceiveBuffer()
{
// mutex protection, if needed, within buffer.
return m_receiveBuffer;
}
void
SessionData::ResetActivityTimer()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_activityTimeoutNoticeSent = false;
m_activityTimer.reset();
m_activityTimer.start();
}
unsigned
SessionData::GetActivityTimerElapsedSec() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_activityTimer.elapsed().total_seconds();
}
bool
SessionData::HasActivityNoticeBeenSent() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_activityTimeoutNoticeSent;
}
void
SessionData::MarkActivityNotice()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_activityTimeoutNoticeSent = true;
}
unsigned
SessionData::GetAutoDisconnectTimerElapsedSec() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_autoDisconnectTimer.elapsed().total_seconds();
}
unsigned
SessionData::GetMaxNumPlayers() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_maxNumPlayers;
}
void
SessionData::SetMaxNumPlayers(unsigned numPlayers)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_maxNumPlayers = numPlayers;
}