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pokerth/src/net/sessiondata.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
/* Session data (a session is a valid client connection). */
#ifndef _SESSIONDATA_H_
#define _SESSIONDATA_H_
typedef unsigned SessionId;
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <string>
#include <net/socket_helper.h>
#include <net/sessiondatacallback.h>
#define INVALID_SESSION 0
#define SESSION_ID_INIT INVALID_SESSION
#define SESSION_ID_GENERIC 0xFFFFFFFF
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struct Gsasl;
struct Gsasl_session;
struct WebSocketData;
class ReceiveBuffer;
class SendBuffer;
class NetPacket;
class PlayerData;
class ServerGame;
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class SessionData : public boost::enable_shared_from_this<SessionData>
{
public:
enum State { Init = 1, ReceivingAvatar = 2, Established = 4, Game = 8, Spectating = 16, SpectatorWaiting = 32, Closed = 128 };
SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService);
SessionData(boost::shared_ptr<WebSocketData> webData, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService, int filler);
~SessionData();
SessionId GetId() const;
boost::shared_ptr<ServerGame> GetGame() const;
void SetGame(boost::shared_ptr<ServerGame> game);
State GetState() const;
void SetState(State state);
boost::shared_ptr<boost::asio::ip::tcp::socket> GetAsioSocket();
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boost::shared_ptr<WebSocketData> GetWebData();
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bool CreateServerAuthSession(Gsasl *context);
bool CreateClientAuthSession(Gsasl *context, const std::string &userName, const std::string &password);
bool AuthStep(int stepNum, const std::string &inData);
std::string AuthGetUser() const;
void AuthSetPassword(const std::string &password);
std::string AuthGetPassword() const;
std::string AuthGetNextOutMsg() const;
int AuthGetCurStepNum() const;
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void SetReadyFlag();
void ResetReadyFlag();
bool IsReady() const;
void SetWantsLobbyMsg();
void ResetWantsLobbyMsg();
bool WantsLobbyMsg() const;
const std::string &GetClientAddr() const;
void SetClientAddr(const std::string &addr);
ReceiveBuffer &GetReceiveBuffer() {
return *m_receiveBuffer;
}
SendBuffer &GetSendBuffer() {
return *m_sendBuffer;
}
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void Close() {
m_callback.CloseSession(shared_from_this());
}
void CloseSocketHandle();
void CloseWebSocketHandle();
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void HandlePacket(boost::shared_ptr<NetPacket> packet) {
m_callback.HandlePacket(shared_from_this(), packet);
}
void ResetActivityTimer();
void StartTimerInitTimeout(unsigned timeoutSec);
void StartTimerGlobalTimeout(unsigned timeoutSec);
void StartTimerActivityTimeout(unsigned timeoutSec, unsigned warningRemainingSec);
void CancelTimers();
void SetPlayerData(boost::shared_ptr<PlayerData> player);
boost::shared_ptr<PlayerData> GetPlayerData();
std::string GetRemoteIPAddressFromSocket() const;
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protected:
SessionData(const SessionData &other);
SessionData &operator=(const SessionData &other);
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void InternalClearAuthSession();
void TimerInitTimeout(const boost::system::error_code &ec);
void TimerSessionTimeout(const boost::system::error_code &ec);
void TimerActivityWarning(const boost::system::error_code &ec);
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private:
boost::shared_ptr<boost::asio::ip::tcp::socket> m_socket;
boost::shared_ptr<WebSocketData> m_webData;
const SessionId m_id;
boost::weak_ptr<ServerGame> m_game;
State m_state;
std::string m_clientAddr;
boost::shared_ptr<ReceiveBuffer> m_receiveBuffer;
boost::shared_ptr<SendBuffer> m_sendBuffer;
bool m_readyFlag;
bool m_wantsLobbyMsg;
unsigned m_activityTimeoutSec;
unsigned m_activityWarningRemainingSec;
boost::asio::deadline_timer m_initTimeoutTimer;
boost::asio::deadline_timer m_globalTimeoutTimer;
boost::asio::deadline_timer m_activityTimeoutTimer;
SessionDataCallback &m_callback;
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Gsasl_session *m_authSession;
int m_curAuthStep;
std::string m_nextGsaslMsg;
std::string m_password;
boost::shared_ptr<PlayerData> m_playerData;
mutable boost::mutex m_dataMutex;
};
#endif