2007-06-01 21:34:27 +00:00
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//
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// C++ Implementation: sdlplayer
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "sdlplayer.h"
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2007-06-02 15:53:19 +00:00
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#include <iostream>
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2007-06-01 21:34:27 +00:00
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using namespace std;
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2007-06-03 10:03:54 +00:00
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SDLPlayer::SDLPlayer()
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2007-06-04 23:34:49 +00:00
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: soundData(NULL), currentChannel(0) , audioEnabled(0)
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2007-06-01 21:34:27 +00:00
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{
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initAudio();
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}
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SDLPlayer::~SDLPlayer()
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{
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2007-06-03 10:03:54 +00:00
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closeAudio();
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2007-06-01 21:34:27 +00:00
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}
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void SDLPlayer::initAudio() {
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audio_rate = 44100;
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2007-06-02 20:02:55 +00:00
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audio_format = AUDIO_S16; /* 16-bit stereo */
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audio_channels = 2;
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audio_buffers = 4096;
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2007-06-02 23:23:21 +00:00
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sound = NULL;
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2007-06-01 21:34:27 +00:00
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SDL_Init(SDL_INIT_AUDIO);
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2007-06-04 23:34:49 +00:00
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if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0) {
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2007-06-02 20:02:55 +00:00
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Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
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2007-06-04 23:34:49 +00:00
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audioEnabled = 1;
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}
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2007-06-01 21:34:27 +00:00
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}
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2007-06-01 22:49:37 +00:00
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void SDLPlayer::playSound(string audioString) {
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2007-06-04 23:34:49 +00:00
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if(audioEnabled) {
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2007-06-03 10:03:54 +00:00
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2007-06-04 23:34:49 +00:00
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QFile myFile(":sounds/resources/sounds/"+QString::fromStdString(audioString)+".wav");
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if(myFile.open(QIODevice::ReadOnly)) {
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audioDone();
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QDataStream in(&myFile);
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soundData = new Uint8[(int)myFile.size()];
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in.readRawData( (char*)soundData, (int)myFile.size() );
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sound = Mix_QuickLoad_WAV(soundData);
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currentChannel = Mix_PlayChannel(-1, sound,0);
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}
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// else cout << "could not load " << audioString << ".wav" << endl;
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//test
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// audioDone();
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// sound = Mix_LoadWAV( QString(QString::fromStdString(audioString)+QString(".wav")).toStdString().c_str() );
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// currentChannel = Mix_PlayChannel(-1, sound,0);
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2007-06-03 10:03:54 +00:00
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}
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2007-06-01 21:34:27 +00:00
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}
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void SDLPlayer::audioDone() {
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2007-06-04 23:34:49 +00:00
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if(audioEnabled) {
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Mix_HaltChannel(currentChannel);
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Mix_FreeChunk(sound);
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sound = NULL;
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delete[] soundData;
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soundData = NULL;
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}
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2007-06-01 21:34:27 +00:00
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}
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void SDLPlayer::closeAudio() {
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2007-06-04 23:34:49 +00:00
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if(audioEnabled) {
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audioDone();
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Mix_CloseAudio();
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}
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2007-06-05 21:28:47 +00:00
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SDL_Quit();
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2007-06-01 21:34:27 +00:00
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}
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