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pokerth/src/net/common/sessiondata.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/sessiondata.h>
#include <net/receivebuffer.h>
#include <net/sendbuffer.h>
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#include <gsasl.h>
using namespace std;
SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb)
: m_socket(sock), m_id(id), m_gameId(0), m_state(SessionData::Init), m_readyFlag(false), m_wantsLobbyMsg(true),
m_activityTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start),
m_activityTimeoutNoticeSent(false),
m_autoDisconnectTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start),
m_callback(cb), m_authSession(NULL), m_curAuthStep(0)
{
m_receiveBuffer.reset(new ReceiveBuffer);
m_sendBuffer.reset(new SendBuffer);
}
SessionData::~SessionData()
{
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InternalClearAuthSession();
}
SessionId
SessionData::GetId() const
{
// const value - no mutex needed.
return m_id;
}
unsigned
SessionData::GetGameId() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_gameId;
}
void
SessionData::SetGameId(unsigned gameId)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_gameId = gameId;
}
SessionData::State
SessionData::GetState() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_state;
}
void
SessionData::SetState(SessionData::State state)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_state = state;
}
boost::shared_ptr<boost::asio::ip::tcp::socket>
SessionData::GetAsioSocket()
{
return m_socket;
}
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bool
SessionData::CreateServerAuthSession(Gsasl *context)
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{
boost::mutex::scoped_lock lock(m_dataMutex);
InternalClearAuthSession();
int errorCode;
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errorCode = gsasl_server_start(context, "SCRAM-SHA-1", &m_authSession);
return errorCode == GSASL_OK;
}
bool
SessionData::CreateClientAuthSession(Gsasl *context, const string &userName, const string &password)
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_dataMutex);
InternalClearAuthSession();
int errorCode;
errorCode = gsasl_client_start(context, "SCRAM-SHA-1", &m_authSession);
if (errorCode == GSASL_OK) {
gsasl_property_set(m_authSession, GSASL_AUTHID, userName.c_str());
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gsasl_property_set(m_authSession, GSASL_PASSWORD, password.c_str());
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retVal = true;
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}
return retVal;
}
bool
SessionData::AuthStep(int stepNum, const std::string &inData)
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{
bool retVal = false;
boost::mutex::scoped_lock lock(m_dataMutex);
if (m_authSession && stepNum == m_curAuthStep + 1) {
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m_curAuthStep = stepNum;
char *tmpOut;
size_t tmpOutSize;
int errorCode = gsasl_step(m_authSession, inData.c_str(), inData.length(), &tmpOut, &tmpOutSize);
if (errorCode == GSASL_NEEDS_MORE) {
m_nextGsaslMsg = string(tmpOut, tmpOutSize);
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retVal = true;
} else if (errorCode == GSASL_OK && stepNum != 1) {
m_nextGsaslMsg = string(tmpOut, tmpOutSize);
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retVal = true;
InternalClearAuthSession();
}
gsasl_free(tmpOut);
}
return retVal;
}
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string
SessionData::AuthGetUser() const
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{
string retStr;
if (m_authSession) {
const char *tmpUser = gsasl_property_fast(m_authSession, GSASL_AUTHID);
if (tmpUser)
retStr = tmpUser;
}
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return retStr;
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}
void
SessionData::AuthSetPassword(const std::string &password)
{
if (m_authSession)
gsasl_property_set(m_authSession, GSASL_PASSWORD, password.c_str());
m_password = password;
}
string
SessionData::AuthGetPassword() const
{
return m_password;
}
string
SessionData::AuthGetNextOutMsg() const
{
return m_nextGsaslMsg;
}
int
SessionData::AuthGetCurStepNum() const
{
return m_curAuthStep;
}
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void
SessionData::InternalClearAuthSession()
{
if (m_authSession) {
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gsasl_finish(m_authSession);
m_authSession = NULL;
m_curAuthStep = 0;
}
}
void
SessionData::SetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = true;
}
void
SessionData::ResetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = false;
}
bool
SessionData::IsReady() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_readyFlag;
}
void
SessionData::SetWantsLobbyMsg()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_wantsLobbyMsg = true;
}
void
SessionData::ResetWantsLobbyMsg()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_wantsLobbyMsg = false;
}
bool
SessionData::WantsLobbyMsg() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_wantsLobbyMsg;
}
const std::string &
SessionData::GetClientAddr() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_clientAddr;
}
void
SessionData::SetClientAddr(const std::string &addr)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_clientAddr = addr;
}
void
SessionData::ResetActivityTimer()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_activityTimeoutNoticeSent = false;
m_activityTimer.reset();
m_activityTimer.start();
}
unsigned
SessionData::GetActivityTimerElapsedSec() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_activityTimer.elapsed().total_seconds();
}
bool
SessionData::HasActivityNoticeBeenSent() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_activityTimeoutNoticeSent;
}
void
SessionData::MarkActivityNotice()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_activityTimeoutNoticeSent = true;
}
unsigned
SessionData::GetAutoDisconnectTimerElapsedSec() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_autoDisconnectTimer.elapsed().total_seconds();
}
void
SessionData::SetPlayerData(boost::shared_ptr<PlayerData> player)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_playerData = player;
}
boost::shared_ptr<PlayerData>
SessionData::GetPlayerData()
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_playerData;
}