2007-11-16 15:24:25 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "clientplayer.h"
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#include <handinterface.h>
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using namespace std;
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2011-01-12 22:33:03 +00:00
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ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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2011-02-11 20:02:08 +00:00
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: PlayerInterface(), myConfig(c), currentHand(0), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type),
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myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
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myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false)
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2007-11-16 15:24:25 +00:00
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{
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2010-10-28 08:04:36 +00:00
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myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
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myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
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myCards[0] = myCards[1] = 0;
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myAverageSets[0] = myAverageSets[1] = myAverageSets[2] = myAverageSets[3] = 0;
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myAggressive[0] = myAggressive[1] = myAggressive[2] = myAggressive[3] = myAggressive[4] = myAggressive[5] = myAggressive[6] = false;
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2007-11-16 15:24:25 +00:00
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}
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ClientPlayer::~ClientPlayer()
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{
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}
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void
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ClientPlayer::setHand(HandInterface* br)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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currentHand = br;
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}
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int
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ClientPlayer::getMyID() const
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{
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return myID;
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}
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unsigned
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ClientPlayer::getMyUniqueID() const
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{
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return myUniqueID;
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}
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PlayerType
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ClientPlayer::getMyType() const
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{
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return myType;
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}
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void
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ClientPlayer::setMyDude(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myDude = theValue;
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}
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int
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ClientPlayer::getMyDude() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myDude;
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}
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void
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ClientPlayer::setMyDude4(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myDude4 = theValue;
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}
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int
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ClientPlayer::getMyDude4() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myDude4;
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}
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void
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ClientPlayer::setMyName(const std::string& theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myName = theValue;
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}
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std::string
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ClientPlayer::getMyName() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myName;
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}
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void
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ClientPlayer::setMyAvatar(const std::string& theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myAvatar = theValue;
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}
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std::string
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ClientPlayer::getMyAvatar() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myAvatar;
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}
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void
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ClientPlayer::setMyCash(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myCash = theValue;
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}
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int
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ClientPlayer::getMyCash() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myCash;
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}
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void
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ClientPlayer::setMySet(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myLastRelativeSet = theValue;
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}
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void
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ClientPlayer::setMySetAbsolute(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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mySet = theValue;
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}
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void
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ClientPlayer::setMySetNull()
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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mySet = 0;
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myLastRelativeSet = 0;
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}
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int
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ClientPlayer::getMySet() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return mySet;
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}
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int
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ClientPlayer::getMyLastRelativeSet() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myLastRelativeSet;
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}
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void
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ClientPlayer::setMyAction(int theValue, bool /*blind*/)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myAction = theValue;
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}
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int
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ClientPlayer::getMyAction() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myAction;
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}
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void
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ClientPlayer::setMyButton(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myButton = theValue;
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}
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int
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ClientPlayer::getMyButton() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myButton;
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}
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void
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ClientPlayer::setMyActiveStatus(bool theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myActiveStatus = theValue;
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}
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bool
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ClientPlayer::getMyActiveStatus() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myActiveStatus;
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}
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2009-04-22 22:32:45 +00:00
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void
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ClientPlayer::setMyStayOnTableStatus(bool theValue)
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{
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2011-01-12 23:35:45 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myStayOnTableStatus = theValue;
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2009-04-22 22:32:45 +00:00
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}
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bool
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ClientPlayer::getMyStayOnTableStatus() const
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{
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2011-01-12 23:35:45 +00:00
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myStayOnTableStatus;
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2009-04-22 22:32:45 +00:00
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}
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2007-11-16 15:24:25 +00:00
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void
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ClientPlayer::setMyCards(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 2; i++)
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myCards[i] = theValue[i];
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}
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void
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ClientPlayer::getMyCards(int* theValue) const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 2; i++)
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theValue[i] = myCards[i];
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}
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void
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ClientPlayer::setMyTurn(bool theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myTurn = theValue;
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}
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bool
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ClientPlayer::getMyTurn() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myTurn;
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}
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void
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ClientPlayer::setMyCardsFlip(bool theValue, int state)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myCardsFlip = theValue;
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// log flipping cards
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if (myCardsFlip) {
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switch(state) {
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2011-02-11 20:02:08 +00:00
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case 1:
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2011-02-27 16:34:39 +00:00
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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2007-11-16 15:24:25 +00:00
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break;
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2011-02-11 20:02:08 +00:00
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case 2:
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2011-02-27 16:34:39 +00:00
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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2007-11-16 15:24:25 +00:00
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break;
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2011-02-11 20:02:08 +00:00
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case 3:
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2011-02-27 16:34:39 +00:00
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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2007-11-16 15:24:25 +00:00
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break;
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2011-02-11 20:02:08 +00:00
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default:
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;
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2007-11-16 15:24:25 +00:00
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}
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}
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}
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bool
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ClientPlayer::getMyCardsFlip() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myCardsFlip;
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}
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void
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ClientPlayer::setMyCardsValueInt(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myCardsValueInt = theValue;
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}
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int
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ClientPlayer::getMyCardsValueInt() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myCardsValueInt;
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}
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void
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ClientPlayer::setMyBestHandPosition(int* theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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myBestHandPosition[i] = theValue[i];
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}
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void
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ClientPlayer::getMyBestHandPosition(int* theValue) const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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for (int i = 0; i < 5; i++)
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theValue[i] = myBestHandPosition[i];
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}
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void
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ClientPlayer::setMyRoundStartCash(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myRoundStartCash = theValue;
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}
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int
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ClientPlayer::getMyRoundStartCash() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myRoundStartCash;
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}
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void
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ClientPlayer::setLastMoneyWon ( int theValue )
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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lastMoneyWon = theValue;
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}
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int
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ClientPlayer::getLastMoneyWon() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return lastMoneyWon;
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}
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void
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ClientPlayer::setMyAverageSets(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myAverageSets[0] = myAverageSets[1];
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myAverageSets[1] = myAverageSets[2];
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myAverageSets[2] = myAverageSets[3];
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myAverageSets[3] = theValue;
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}
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int
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ClientPlayer::getMyAverageSets() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4;
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}
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void
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ClientPlayer::setMyAggressive(bool theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
2011-02-11 20:02:08 +00:00
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for (int i=0; i<6; i++) {
|
2007-11-16 15:24:25 +00:00
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myAggressive[i] = myAggressive[i+1];
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}
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myAggressive[6] = theValue;
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}
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int
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|
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ClientPlayer::getMyAggressive() const
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|
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{
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|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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int sum = 0;
|
2011-02-11 20:02:08 +00:00
|
|
|
for (int i=0; i<7; i++) {
|
2007-11-16 15:24:25 +00:00
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sum += myAggressive[i];
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}
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return sum;
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}
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|
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|
2011-02-11 20:02:08 +00:00
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|
|
void
|
2007-11-16 15:24:25 +00:00
|
|
|
ClientPlayer::setSBluff(int theValue)
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|
|
{
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|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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sBluff = theValue;
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}
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int
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|
|
ClientPlayer::getSBluff() const
|
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|
|
{
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|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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|
|
return sBluff;
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|
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|
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}
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|
|
void
|
|
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|
|
ClientPlayer::setSBluffStatus(bool theValue)
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|
|
|
|
{
|
|
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|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
|
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|
|
sBluffStatus = theValue;
|
|
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|
|
}
|
|
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|
|
bool
|
|
|
|
|
ClientPlayer::getSBluffStatus() const
|
|
|
|
|
{
|
|
|
|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
|
|
|
|
return sBluffStatus;
|
|
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|
|
}
|
|
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|
|
void
|
|
|
|
|
ClientPlayer::setMyWinnerState(bool theValue, int pot)
|
|
|
|
|
{
|
|
|
|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
|
|
|
|
if(theValue) myWinnerState = theValue;
|
|
|
|
|
currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
ClientPlayer::getMyWinnerState() const
|
|
|
|
|
{
|
|
|
|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
|
|
|
|
return myWinnerState;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::action()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ClientPlayer::checkMyAction(int /*targetAction*/, int /*targetBet*/, int /*highestSet*/, int /*minimumRaise*/, int /*smallBlind*/)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::preflopEngine()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::flopEngine()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::turnEngine()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::riverEngine()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::evaluation(int /*bet*/, int /*raise*/)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ClientPlayer::preflopCardsValue(int* /*cards*/)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ClientPlayer::flopCardsValue(int* /*cards*/)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::readFile()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ClientPlayer::turnCardsValue(int* /*cards*/)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::preflopEngine3()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::flopEngine3()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::turnEngine3()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientPlayer::riverEngine3()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClientPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
|
|
|
|
|
{
|
|
|
|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
|
|
|
|
myNetSessionData = session;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
boost::shared_ptr<SessionData> ClientPlayer::getNetSessionData()
|
|
|
|
|
{
|
|
|
|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
|
|
|
|
return myNetSessionData;
|
|
|
|
|
}
|
|
|
|
|
|
2010-07-16 09:13:43 +00:00
|
|
|
bool ClientPlayer::checkIfINeedToShowCards()
|
|
|
|
|
{
|
2010-07-17 21:11:12 +00:00
|
|
|
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
2011-01-12 22:33:03 +00:00
|
|
|
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
|
2011-02-11 20:02:08 +00:00
|
|
|
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it) {
|
|
|
|
|
if(*it == myUniqueID) return true;
|
|
|
|
|
}
|
2010-07-16 09:13:43 +00:00
|
|
|
|
2011-02-11 20:02:08 +00:00
|
|
|
return false;
|
2010-07-16 09:13:43 +00:00
|
|
|
}
|