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pokerth/src/engine/local_engine/localplayer.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
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#include "playerinterface.h"
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#include "cardsvalue.h"
#include <string>
#include <sstream>
class CardsValue;
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class HandInterface;
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class BoardInterface;
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class LocalPlayer : public PlayerInterface{
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public:
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LocalPlayer(BoardInterface*, int, std::string, int, bool, int);
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~LocalPlayer();
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void setHand(HandInterface*);
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void setMyID(const int& theValue) { myID = theValue; }
int getMyID() const { return myID; }
void setMyDude(const int& theValue) { myDude = theValue; }
int getMyDude() const { return myDude; }
void setMyName(const std::string& theValue) { myName = theValue; }
std::string getMyName() const { return myName; }
void setMyCash(const int& theValue) { myCash = theValue; }
int getMyCash() const { return myCash; }
void setMySet(const int& theValue) { mySet += theValue; myCash -= theValue; }
void setMySetNull() { mySet = 0; }
int getMySet() const { return mySet;}
void setMyAction(const int& theValue) { myAction = theValue; }
int getMyAction() const { return myAction; }
void setMyButton(const int& theValue) { myButton = theValue; }
int getMyButton() const { return myButton; }
void setMyActiveStatus(bool theValue) { myActiveStatus = theValue; }
bool getMyActiveStatus() const { return myActiveStatus; }
void setMyCards(int* theValue) { int i; for(i=0; i<2; i++) myCards[i] = theValue[i]; }
void getMyCards(int* theValue) { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; }
void setMyTurn(bool theValue){ myTurn = theValue;}
bool getMyTurn() const{ return myTurn;}
void setMyCardsValueInt(const int& theValue) { myCardsValueInt = theValue;}
int getMyCardsValueInt() const { return myCardsValueInt; }
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int* getMyBestHandPosition() { return myBestHandPosition; }
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void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;}
int getMyRoundStartCash() const { return myRoundStartCash; }
void setMyAverageSets(const int& theValue) { myAverageSets = theValue; }
int getMyAverageSets() const { return myAverageSets; }
void action();
void preflopEngine();
void flopEngine();
void turnEngine();
void riverEngine();
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private:
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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CardsValue *myCardsValue;
// Konstanten
int myID;
std::string myName;
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int myDude;
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// Laufvariablen
int myCards[2];
int myCardsValueInt;
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int myBestHandPosition[5];
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int myCash;
int mySet;
int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin
int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big
bool myActiveStatus; // 0 = inactive, 1 = active
bool myTurn; // 0 = no, 1 = yes
int myRoundStartCash;
int myAverageSets;
};
#endif