2008-12-21 01:37:17 +00:00
|
|
|
/***************************************************************************
|
|
|
|
|
* Copyright (C) 2008 by Lothar May *
|
|
|
|
|
* *
|
|
|
|
|
* This file is part of pokerth_console. *
|
|
|
|
|
* pokerth_console is free software: you can redistribute it and/or *
|
|
|
|
|
* modify it under the terms of the GNU Affero General Public License *
|
|
|
|
|
* as published by the Free Software Foundation, either version 3 of *
|
|
|
|
|
* the License, or (at your option) any later version. *
|
|
|
|
|
* *
|
|
|
|
|
* pokerth_console is distributed in the hope that it will be useful, *
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
|
|
|
* GNU General Public License for more details. *
|
|
|
|
|
* *
|
|
|
|
|
* You should have received a copy of the *
|
|
|
|
|
* GNU Affero General Public License along with pokerth_console. *
|
|
|
|
|
* If not, see <http://www.gnu.org/licenses/>. *
|
|
|
|
|
***************************************************************************/
|
|
|
|
|
|
|
|
|
|
using System;
|
2008-12-19 10:26:02 +00:00
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Net;
|
|
|
|
|
using System.Net.Sockets;
|
|
|
|
|
|
|
|
|
|
namespace pokerth_console
|
|
|
|
|
{
|
|
|
|
|
class Client
|
|
|
|
|
{
|
|
|
|
|
public Client(Settings settings)
|
|
|
|
|
{
|
|
|
|
|
m_tcpClient = new TcpClient();
|
|
|
|
|
m_settings = settings;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Connect()
|
|
|
|
|
{
|
|
|
|
|
// Connect to the server.
|
|
|
|
|
// Try IPv6 first.
|
|
|
|
|
IPAddress[] addresses = new IPAddress[2];
|
|
|
|
|
addresses[0] = IPAddress.Parse(m_settings.ServerSettings.IPv6Address);
|
|
|
|
|
addresses[1] = IPAddress.Parse(m_settings.ServerSettings.IPv4Address);
|
|
|
|
|
m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Start(GameInfoList list)
|
|
|
|
|
{
|
|
|
|
|
StartReceiveThread(list);
|
|
|
|
|
SendInit();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetTerminateFlag()
|
|
|
|
|
{
|
|
|
|
|
m_receiver.SetTerminateFlag();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void WaitTermination()
|
|
|
|
|
{
|
|
|
|
|
m_receiver.WaitTermination();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected void StartReceiveThread(GameInfoList list)
|
|
|
|
|
{
|
|
|
|
|
m_receiver = new ReceiverThread(m_tcpClient.GetStream(), list);
|
|
|
|
|
m_receiver.Run();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected void SendInit()
|
|
|
|
|
{
|
|
|
|
|
NetPacket test = new NetPacketInit();
|
|
|
|
|
test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMajor, "4");
|
|
|
|
|
test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMinor, "2");
|
|
|
|
|
test.Properties.Add(NetPacket.PropertyType.PropPlayerName, "Loto");
|
|
|
|
|
test.Properties.Add(NetPacket.PropertyType.PropPlayerPassword, "");
|
|
|
|
|
byte[] buf = test.ToByteArray();
|
|
|
|
|
m_tcpClient.GetStream().Write(buf, 0, buf.Length);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private TcpClient m_tcpClient;
|
|
|
|
|
private ReceiverThread m_receiver;
|
|
|
|
|
private Settings m_settings;
|
|
|
|
|
}
|
|
|
|
|
}
|