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pokerth/src/gui/guiwrapper.cpp
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2007-01-13 02:40:33 +00:00
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "guiwrapper.h"
#include "log.h"
#include "mainwindowimpl.h"
using namespace std;
GuiWrapper::GuiWrapper(mainWindowImpl* w) : myW(w)
{
// Am Ende soll GuiWrapper mainWindowImpl
// myW = new mainWindowImpl();
// myW->show();
// Jetzt muss myW erstmal aus Session kommen!
myLog = new Log(myW);
}
GuiWrapper::~GuiWrapper()
{
}
void GuiWrapper::showPlayerActionLogMsg(string playerName, int &action, int &setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue);
}
void GuiWrapper::refreshSet() const { myW->refreshSet(); }
void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); }
void GuiWrapper::dealFlopCards() const { myW->dealFlopCards0(); }
void GuiWrapper::dealTurnCard() const { myW->dealTurnCards0(); }
void GuiWrapper::dealRiverCard() const { myW->dealRiverCards0(); }
void GuiWrapper::nextPlayerAnimation() const { myW->nextPlayerAnimation(); }
void GuiWrapper::preflopAnimation1() const { myW->preflopAnimation1(); }
void GuiWrapper::preflopAnimation2() const { myW->preflopAnimation2(); }
void GuiWrapper::flopAnimation1() const { myW->flopAnimation1(); }
void GuiWrapper::flopAnimation2() const { myW->flopAnimation2(); }
void GuiWrapper::turnAnimation1() const { myW->turnAnimation1(); }
void GuiWrapper::turnAnimation2() const { myW->turnAnimation2(); }
void GuiWrapper::riverAnimation1() const { myW->riverAnimation1(); }
void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); }
void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); }