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pokerth/src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "startnetworkgamedialogimpl.h"
#include "session.h"
// #include "configfile.h"
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent)
: QDialog(parent)
{
setupUi(this);
connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
connect( pushButton_startGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
}
void startNetworkGameDialogImpl::startGame() {
}
void startNetworkGameDialogImpl::cancel() {
}
void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName) {
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
item->setData(0, 0, playerName);
checkPlayerQuantity();
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}
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void startNetworkGameDialogImpl::removePlayer(QString playerName) {
QList<QTreeWidgetItem *> list = treeWidget->findItems(playerName, Qt::MatchExactly, 0);
if(!list.empty()) {
treeWidget->takeTopLevelItem(treeWidget->indexOfTopLevelItem(list[0]));
}
checkPlayerQuantity();
}
void startNetworkGameDialogImpl::checkPlayerQuantity() {
if(treeWidget->topLevelItemCount() == maxPlayerNumber) pushButton_startGame->setEnabled(TRUE);
else pushButton_startGame->setDisabled(TRUE);
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}
void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == 16777220) { pushButton_startGame->click(); } //ENTER
}