Files
pokerth/src/engine/local_engine/localboard.h
T

108 lines
2.9 KiB
C++
Raw Normal View History

2011-07-03 22:27:36 +00:00
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
2007-01-13 02:40:33 +00:00
#ifndef LOCALBOARD_H
#define LOCALBOARD_H
2007-08-10 00:15:51 +00:00
#include <iostream>
2007-08-09 18:02:58 +00:00
#include <vector>
2007-08-10 23:16:21 +00:00
#include <boost/shared_ptr.hpp>
2007-08-09 18:02:58 +00:00
#include <boardinterface.h>
2007-01-13 02:40:33 +00:00
2007-01-13 22:29:17 +00:00
class PlayerInterface;
class HandInterface;
2007-01-13 02:40:33 +00:00
class LocalBoard : public BoardInterface
{
2007-01-13 02:40:33 +00:00
public:
LocalBoard(unsigned dealerPosition);
~LocalBoard();
2007-01-13 02:40:33 +00:00
void setPlayerLists(PlayerList, PlayerList, PlayerList);
2007-01-13 02:40:33 +00:00
void setMyCards(int* theValue) {
int i;
for(i=0; i<5; i++) myCards[i] = theValue[i];
}
void getMyCards(int* theValue) {
int i;
for(i=0; i<5; i++) theValue[i] = myCards[i];
}
2007-01-13 02:40:33 +00:00
void setAllInCondition(bool theValue) {
allInCondition = theValue;
}
2011-10-26 22:29:47 +00:00
void setLastActionPlayerID(unsigned theValue) {
lastActionPlayerID = theValue;
}
2011-01-06 22:00:52 +00:00
int getPot() const {
return pot;
}
void setPot(int theValue) {
pot = theValue;
}
int getSets() const {
return sets;
}
void setSets(int theValue) {
sets = theValue;
}
2007-01-13 02:40:33 +00:00
2007-01-14 13:23:04 +00:00
void collectSets() ;
void collectPot() ;
2007-08-09 18:02:58 +00:00
void distributePot();
void determinePlayerNeedToShowCards();
2007-10-17 14:46:20 +00:00
std::list<unsigned> getWinners() const {
return winners;
}
void setWinners(const std::list<unsigned> &w) {
winners = w;
}
2007-10-29 19:57:46 +00:00
std::list<unsigned> getPlayerNeedToShowCards() const {
return playerNeedToShowCards;
}
void setPlayerNeedToShowCards(const std::list<unsigned> &p) {
playerNeedToShowCards = p;
}
2007-01-13 02:40:33 +00:00
private:
PlayerList seatsList;
2007-09-23 21:30:51 +00:00
PlayerList activePlayerList;
PlayerList runningPlayerList;
std::list<unsigned> winners;
std::list<unsigned> playerNeedToShowCards;
2007-10-17 14:46:20 +00:00
2007-01-13 02:40:33 +00:00
int myCards[5];
int pot;
int sets;
unsigned dealerPosition;
bool allInCondition;
2011-10-26 22:29:47 +00:00
unsigned lastActionPlayerID;
2007-01-13 02:40:33 +00:00
};
#endif