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pokerth/src/engine/network_engine/clientboard.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
#include "clientboard.h"
#include <handinterface.h>
#include <game_defs.h>
using namespace std;
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ClientBoard::ClientBoard(unsigned dp)
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: pot(0), sets(0), dealerPosition(dp), allInCondition(false), lastActionPlayerID(0)
{
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myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
}
ClientBoard::~ClientBoard()
{
}
void
ClientBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
seatsList = sl;
activePlayerList = apl;
runningPlayerList = rpl;
}
void
ClientBoard::setMyCards(int* theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i = 0; i < 5; i++)
myCards[i] = theValue[i];
}
void
ClientBoard::getMyCards(int* theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i = 0; i < 5; i++)
theValue[i] = myCards[i];
}
int
ClientBoard::getPot() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return pot;
}
void
ClientBoard::setPot(int theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
pot = theValue;
}
int
ClientBoard::getSets() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return sets;
}
void
ClientBoard::setSets(int theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
sets = theValue;
}
void
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ClientBoard::setAllInCondition(bool theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
allInCondition = theValue;
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}
void
ClientBoard::setLastActionPlayerID(unsigned theValue)
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{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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lastActionPlayerID = theValue;
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}
void
ClientBoard::collectSets()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
sets = 0;
PlayerListConstIterator it_c;
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c)
sets += (*it_c)->getMySet();
}
void
ClientBoard::collectPot()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
pot += sets;
sets = 0;
}
void
ClientBoard::distributePot()
{
}
void
ClientBoard::determinePlayerNeedToShowCards()
{
}
std::list<unsigned>
ClientBoard::getWinners() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return winners;
}
void
ClientBoard::setWinners(const std::list<unsigned> &w)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
winners = w;
}
std::list<unsigned>
ClientBoard::getPlayerNeedToShowCards() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return playerNeedToShowCards;
}
void
ClientBoard::setPlayerNeedToShowCards(const std::list<unsigned> &p)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
playerNeedToShowCards = p;
}