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pokerth/src/gui/qt/gametable/mytimeoutlabel.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
#include "mytimeoutlabel.h"
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#include "gametableimpl.h"
using namespace std;
MyTimeoutLabel::MyTimeoutLabel(QGroupBox* parent)
: QLabel(parent), timeOutAnimation(FALSE), timeOutValue(0), timeOutFrame(0), waitFrames(0), timerIntervall(0), isBeep(0), isBeepPlayed(0)
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{
timeOutAnimationTimer = new QTimer;
connect(timeOutAnimationTimer, SIGNAL(timeout()), this, SLOT(nextTimeOutAnimationFrame()));
}
MyTimeoutLabel::~MyTimeoutLabel()
{
}
void MyTimeoutLabel::startTimeOutAnimation(int secs, bool beep)
{
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if (secs >= 4) { // smaller timeouts may lead to errors/endless loops below
isBeepPlayed = FALSE;
isBeep = beep;
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timeOutValue = secs;
timeOutFrame = 1;
timeOutAnimationWidth = 52;
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int preTimerIntervall = ((timeOutValue-3) * 1000)/timeOutAnimationWidth;
timerIntervall = preTimerIntervall;
//save gfx ressources and never play more the 10 pps
while(timerIntervall < 100) {
if(secs <= 9 && secs >= 6) {
//fix inaccuracies caused by integer division
timerIntervall = timerIntervall + preTimerIntervall + 5;
} else {
timerIntervall = timerIntervall + preTimerIntervall;
}
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}
waitFrames = 3000/timerIntervall;
//start the real timer
realTimer.reset();
realTimer.start();
// std::cout << timerIntervall << endl;
timeOutAnimation = TRUE;
timeOutAnimationTimer->start(timerIntervall);
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}
}
void MyTimeoutLabel::startTimeOutAnimationNow()
{
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timeOutAnimation = TRUE;
timeOutAnimationTimer->start(83);
}
void MyTimeoutLabel::stopTimeOutAnimation()
{
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// timeOutAnimationKickOnTimer->stop();
timeOutAnimationTimer->stop();
timeOutAnimation = FALSE;
update();
}
void MyTimeoutLabel::nextTimeOutAnimationFrame()
{
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if(timeOutAnimationWidth >=0) {
if(timeOutFrame > waitFrames) {
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//play beep after waitFrames one time
if(isBeep && !isBeepPlayed) {
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myW->getMySDLPlayer()->playSound("yourturn",0);
isBeepPlayed = TRUE;
}
//save gfx ressources and never play more the 10 pps
unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
timeOutAnimationWidth = 52-(((realTimerValue-3000)*52)/((timeOutValue-3)*1000));
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}
timeOutFrame++;
update();
} else {
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stopTimeOutAnimation();
// no callback is called here.
// the server initiates any action required.
}
}
void MyTimeoutLabel::paintEvent(QPaintEvent * event)
{
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if(!timeOutAnimation || timeOutFrame <= waitFrames) {
QLabel::paintEvent(event);
}
if(timeOutAnimation && timeOutFrame > waitFrames) {
QPainter painter(this);
QLinearGradient linearGrad(QPointF(0, 10), QPointF(47, 10));
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linearGrad.setColorAt(0, Qt::red);
linearGrad.setColorAt(0.5, Qt::yellow);
linearGrad.setColorAt(1, Qt::green);
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painter.setBrush(linearGrad);
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painter.setPen(QColor(0,0,0));
painter.drawRect(0,1,timeOutAnimationWidth-1,8);
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}
}