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pokerth/src/engine/network_engine/clientbero.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "clientbero.h"
ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, unsigned dP, int sB, GameState gS)
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: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), playersTurn(dP), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(0), fullBetRule(false)
{
}
ClientBeRo::~ClientBeRo()
{
}
GameState
ClientBeRo::getMyBeRoID() const
{
return myBeRoID;
}
int
ClientBeRo::getHighestCardsValue() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return highestCardsValue;
}
void
ClientBeRo::setHighestCardsValue(int theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
highestCardsValue = theValue;
}
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void
ClientBeRo::setLastActionPlayer ( int theValue )
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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lastActionPlayer = theValue;
}
int
ClientBeRo::getLastActionPlayer() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return lastActionPlayer;
}
void
ClientBeRo::setPlayersTurn(int theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
playersTurn = theValue;
}
int
ClientBeRo::getPlayersTurn() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return playersTurn;
}
void
ClientBeRo::setCurrentPlayersTurnIt(PlayerListIterator theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
currentPlayersTurnIt = theValue;
}
PlayerListIterator
ClientBeRo::getCurrentPlayersTurnIt() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return currentPlayersTurnIt;
}
void
ClientBeRo::setLastPlayersTurnIt(PlayerListIterator theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
lastPlayersTurnIt = theValue;
}
PlayerListIterator
ClientBeRo::getLastPlayersTurnIt() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return lastPlayersTurnIt;
}
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void
ClientBeRo::setSmallBlindPositionId(unsigned theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
smallBlindPositionId = theValue;
}
unsigned
ClientBeRo::getSmallBlindPositionId() const
{
return smallBlindPositionId;
}
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void
ClientBeRo::setBigBlindPositionId(unsigned theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
bigBlindPositionId = theValue;
}
unsigned
ClientBeRo::getBigBlindPositionId() const
{
return bigBlindPositionId;
}
void
ClientBeRo::setCurrentPlayersTurnId(unsigned theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
currentPlayersTurnId = theValue;
}
unsigned
ClientBeRo::getCurrentPlayersTurnId() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return currentPlayersTurnId;
}
void
ClientBeRo::setFirstRoundLastPlayersTurnId(unsigned theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
firstRoundLastPlayersTurnId = theValue;
}
unsigned
ClientBeRo::getFirstRoundLastPlayersTurnId() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return firstRoundLastPlayersTurnId;
}
void
ClientBeRo::setHighestSet(int theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
highestSet = theValue;
}
int
ClientBeRo::getHighestSet() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return highestSet;
}
void
ClientBeRo::setFirstRound(bool theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
firstRound = theValue;
}
bool
ClientBeRo::getFirstRound() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return firstRound;
}
void
ClientBeRo::setSmallBlindPosition(int theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
smallBlindPosition = theValue;
}
int
ClientBeRo::getSmallBlindPosition() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return smallBlindPosition;
}
void
ClientBeRo::setSmallBlind(int theValue)
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
smallBlind = theValue;
}
int
ClientBeRo::getSmallBlind() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return smallBlind;
}
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void
ClientBeRo::setMinimumRaise ( int theValue )
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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minimumRaise = theValue;
}
int
ClientBeRo::getMinimumRaise() const
{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return minimumRaise;
}
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void
ClientBeRo::setFullBetRule ( bool theValue )
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
fullBetRule = theValue;
}
bool
ClientBeRo::getFullBetRule() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return fullBetRule;
}
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void
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ClientBeRo::skipFirstRunGui()
{
}
void
ClientBeRo::nextPlayer()
{
}
void
ClientBeRo::run()
{
}
void
ClientBeRo::postRiverRun()
{
}