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pokerth/console/src/Program.cs
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2008-12-19 00:39:56 +00:00
/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
2008-12-19 00:39:56 +00:00
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace pokerth_console
{
class Program
{
static int Main(string[] args)
{
// Retrieve server list.
WebClient webcl = new WebClient();
string tmpFilePath = Path.GetTempPath();
string tmpZipFileName = tmpFilePath + "pokerth_serverlist.xml.z";
string tmpXmlFileName = tmpFilePath + "pokerth_serverlist.xml";
webcl.DownloadFile("http://pokerth.net/serverlist.xml.z", tmpZipFileName);
ZlibHelper.UncompressFile(tmpZipFileName, tmpXmlFileName);
FileStream f = new FileStream(tmpXmlFileName, FileMode.Open, FileAccess.Read);
XmlReader x = XmlReader.Create(f);
x.Read();
x.ReadStartElement("ServerList");
x.ReadStartElement("Server");
x.ReadToFollowing("IPv4Address");
x.MoveToFirstAttribute();
string ipAddress = x.Value;
x.ReadToFollowing("Port");
x.MoveToFirstAttribute();
int port = Convert.ToInt32(x.Value);
x.Close();
f.Close();
File.Delete(tmpZipFileName);
File.Delete(tmpXmlFileName);
// Connect to the server.
TcpClient client = new TcpClient(ipAddress, port);
NetPacket test = new NetPacketInit();
test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMajor, "4");
test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMinor, "2");
test.Properties.Add(NetPacket.PropertyType.PropPlayerName, "Loto");
test.Properties.Add(NetPacket.PropertyType.PropPlayerPassword, "");
byte[] buf = test.ToByteArray();
client.GetStream().Write(buf, 0, buf.Length);
GameInfoList list = new GameInfoList();
ReceiverThread t = new ReceiverThread(client.GetStream(), list);
ReceiverThread.Run(t);
Thread.Sleep(5000);
t.SetTerminateFlag();
Console.Write(list.ToString());
t.WaitTermination();
return 0;
}
}
}