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pokerth/src/engine/network_engine/clientbero.h
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//
// C++ Interface: clientbero
//
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef CLIENTBERO_H
#define CLIENTBERO_H
#include <boost/thread.hpp>
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#include "berointerface.h"
class HandInterface;
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/**
@author FThauer FHammer <webmaster@pokerth.net>
*/
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class ClientBeRo : public BeRoInterface{
public:
ClientBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
~ClientBeRo();
GameState getMyBeRoID() const;
int getHighestCardsValue() const;
void setHighestCardsValue(int theValue);
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void setLastActionPlayer ( int theValue );
int getLastActionPlayer() const;
void setPlayersTurn(int theValue);
int getPlayersTurn() const;
unsigned getSmallBlindPositionId() const;
unsigned getBigBlindPositionId() const;
void setCurrentPlayersTurnId(unsigned theValue);
unsigned getCurrentPlayersTurnId() const;
void setFirstRoundLastPlayersTurnId(unsigned theValue);
unsigned getFirstRoundLastPlayersTurnId() const;
void setCurrentPlayersTurnIt(PlayerListIterator theValue);
PlayerListIterator getCurrentPlayersTurnIt() const;
void setLastPlayersTurnIt(PlayerListIterator theValue);
PlayerListIterator getLastPlayersTurnIt() const;
void setHighestSet(int theValue);
int getHighestSet() const;
void setFirstRound(bool theValue);
bool getFirstRound() const;
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void setSmallBlindPosition(int theValue);
int getSmallBlindPosition() const;
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void setSmallBlind(int theValue);
int getSmallBlind() const;
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void setMinimumRaise ( int theValue );
int getMinimumRaise() const;
void resetFirstRun();
void nextPlayer();
void run();
void postRiverRun();
private:
const GameState myBeRoID;
mutable boost::recursive_mutex m_syncMutex;
HandInterface *myHand;
int highestCardsValue;
int playersTurn; // TODO -> delete
PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
unsigned smallBlindPositionId;
unsigned bigBlindPositionId;
unsigned currentPlayersTurnId;
unsigned firstRoundLastPlayersTurnId;
int highestSet;
bool firstRound;
int smallBlindPosition;
int smallBlind;
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int minimumRaise;
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int lastActionPlayer;
};
#endif