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pokerth/src/core/common/thread.cpp
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
#include "thread.h"
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// Helper class for thread creation.
class ThreadStarter
{
public:
ThreadStarter(Thread &thread) : m_thread(thread) {}
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void operator()()
{
m_thread.MainWrapper();
}
private:
Thread &m_thread;
};
Thread::Thread()
: m_isTerminatedSemaphore(0), m_shouldTerminateSemaphore(0)
{
}
Thread::~Thread()
{
}
void
Thread::Run()
{
boost::mutex::scoped_lock threadLock(m_threadObjMutex);
// Create the boost thread object.
if (!m_threadObj.get()) {
m_threadObj.reset(new boost::thread(ThreadStarter(*this)));
}
}
void
Thread::SignalTermination()
{
m_shouldTerminateSemaphore.post();
}
bool
Thread::Join(unsigned msecTimeout)
{
if (!IsRunning())
return true;
bool tmpIsTerminated;
if (msecTimeout == THREAD_WAIT_INFINITE) {
// Wait infinitely.
m_isTerminatedSemaphore.wait();
tmpIsTerminated = true;
} else {
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// Wait for the termination of the application code.
tmpIsTerminated = m_isTerminatedSemaphore.timed_wait(boost::posix_time::microsec_clock::universal_time() + boost::posix_time::millisec(msecTimeout));
}
if (tmpIsTerminated) {
boost::mutex::scoped_lock lock(m_threadObjMutex);
// Wait for "real" termination of the thread.
if (m_threadObj) {
m_threadObj->join();
m_threadObj.reset();
}
}
return tmpIsTerminated;
}
void
Thread::Msleep(unsigned msecs)
{
boost::this_thread::sleep(boost::posix_time::millisec(msecs));
}
void
Thread::MainWrapper()
{
this->Main();
m_isTerminatedSemaphore.post();
}
bool
Thread::ShouldTerminate() const
{
return m_shouldTerminateSemaphore.try_wait();
}
bool
Thread::IsRunning() const
{
boost::mutex::scoped_lock threadLock(m_threadObjMutex);
return (m_threadObj.get() != NULL);
}