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pokerth/src/gui/qt/settingsdialogimpl.cpp
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "settingsdialogimpl.h"
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#include "configfile.h"
#include <iostream>
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settingsDialogImpl::settingsDialogImpl(QWidget *parent, const char *name)
: QDialog(parent, name)
{
setupUi(this);
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//Formulare Füllen
ConfigFile config;
bool ok=TRUE;
//Player Nicks
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// lineEdit_humanPlayerName->setText(config.readConfig("myname", "Human Player"));
// lineEdit_Opponent1Name->setText(config.readConfig("opponent1name", "Player 1"));
// lineEdit_Opponent2Name->setText(config.readConfig("opponent2name", "Player 2"));
// lineEdit_Opponent3Name->setText(config.readConfig("opponent3name", "Player 3"));
// lineEdit_Opponent4Name->setText(config.readConfig("opponent4name", "Player 4"));
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//Game Settings
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// spinBox_quantityPlayers->setValue(config.readConfig("numberofplayers", "5").toInt(&ok,10));
// spinBox_startCash->setValue(config.readConfig("startcash", "2000").toInt(&ok,10));
// spinBox_smallBlind->setValue(config.readConfig("smallblind", "10").toInt(&ok,10));
// spinBox_gameSpeed->setValue(config.readConfig("gamespeed", "4").toInt(&ok,10));
// checkBox_showGameSettingsDialogOnNewGame->setChecked(config.readConfig("showgamesettingsdialogonnewgame", "1").toInt(&ok,10));
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//Interface
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// checkBox_showToolbox->setChecked(config.readConfig("showtoolbox", "1").toInt(&ok,10));
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connect( buttonBox, SIGNAL( accepted() ), this, SLOT( isAccepted() ) );
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}
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void settingsDialogImpl::isAccepted() {
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//Daten speichern
ConfigFile config;
//Player Nicks
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// config.writeConfig("myname", lineEdit_humanPlayerName->text());
// config.writeConfig("opponent1name", lineEdit_Opponent1Name->text());
// config.writeConfig("opponent2name", lineEdit_Opponent2Name->text());
// config.writeConfig("opponent3name", lineEdit_Opponent3Name->text());
// config.writeConfig("opponent4name", lineEdit_Opponent4Name->text());
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//Game Settings
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// config.writeConfig("numberofplayers", QString::number(spinBox_quantityPlayers->value(),10));
// config.writeConfig("startcash", QString::number(spinBox_startCash->value(),10));
// config.writeConfig("smallblind", QString::number(spinBox_smallBlind->value(),10));
// config.writeConfig("gamespeed", QString::number(spinBox_gameSpeed->value(),10));
// config.writeConfig("showgamesettingsdialogonnewgame", QString::number(checkBox_showGameSettingsDialogOnNewGame->isChecked(),10));
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//Interface
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// config.writeConfig("showtoolbox", QString::number(checkBox_showToolbox->isChecked(),10));
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}