Additional log messages.
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@@ -148,7 +148,8 @@ ServerGameThread::Main()
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LOG_ERROR(e.what());
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}
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GetSender().SignalTermination();
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GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
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if (!GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT))
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LOG_ERROR("Fatal error: Unable to terminated Sender Thread in Game.");
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ResetComputerPlayerList();
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GetLobbyThread().RemoveGame(GetId());
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