More work on spectator mode.
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@@ -108,10 +108,15 @@ ServerGame::GetCreatorDBId() const
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}
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void
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ServerGame::AddSession(boost::shared_ptr<SessionData> session)
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ServerGame::AddSession(boost::shared_ptr<SessionData> session, bool spectateOnly)
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{
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if (session)
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GetState().HandleNewSession(shared_from_this(), session);
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if (session) {
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if (spectateOnly) {
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GetState().HandleNewSpectator(shared_from_this(), session);
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} else {
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GetState().HandleNewPlayer(shared_from_this(), session);
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}
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}
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}
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void
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