More work on spectator mode.

This commit is contained in:
lotodore
2013-06-16 10:43:13 +02:00
parent 6e55351389
commit 00543b7560
13 changed files with 271 additions and 45 deletions
+8 -8
View File
@@ -169,7 +169,7 @@ SessionManager::GetPlayerDataList() const
}
PlayerIdList
SessionManager::GetPlayerIdList(SessionData::State state) const
SessionManager::GetPlayerIdList(int state) const
{
PlayerIdList playerList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
@@ -179,7 +179,7 @@ SessionManager::GetPlayerIdList(SessionData::State state) const
while (session_i != session_end) {
// Get all players in the game.
if (session_i->second->GetState() == state) {
if (session_i->second->GetState() & state != 0) {
playerList.push_back(session_i->second->GetPlayerData()->GetUniqueId());
}
++session_i;
@@ -319,7 +319,7 @@ SessionManager::GetEstablishedSessionCount()
}
void
SessionManager::SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
SessionManager::SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
@@ -331,14 +331,14 @@ SessionManager::SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPac
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if (i->second->GetState() == state)
if (i->second->GetState() & state != 0)
sender.Send(i->second, packet);
++i;
}
}
void
SessionManager::SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
SessionManager::SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
@@ -350,14 +350,14 @@ SessionManager::SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_pt
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if (i->second->GetState() == state && i->second->WantsLobbyMsg())
if (i->second->GetState() & state != 0 && i->second->WantsLobbyMsg())
sender.Send(i->second, packet);
++i;
}
}
void
SessionManager::SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
SessionManager::SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, int state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
@@ -366,7 +366,7 @@ SessionManager::SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<
while (i != end) {
// Send each fully connected client but one a copy of the packet.
if (i->second->GetState() == state)
if (i->second->GetState() & state != 0)
if (i->first != except)
sender.Send(i->second, packet);
++i;