More work on spectator mode.
This commit is contained in:
+33
@@ -8012,6 +8012,7 @@ void RejoinExistingGameMessage::Swap(RejoinExistingGameMessage* other) {
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const int JoinGameAckMessage::kGameIdFieldNumber;
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const int JoinGameAckMessage::kAreYouGameAdminFieldNumber;
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const int JoinGameAckMessage::kGameInfoFieldNumber;
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const int JoinGameAckMessage::kSpectateOnlyFieldNumber;
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#endif // !_MSC_VER
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JoinGameAckMessage::JoinGameAckMessage()
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@@ -8039,6 +8040,7 @@ void JoinGameAckMessage::SharedCtor() {
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gameid_ = 0u;
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areyougameadmin_ = false;
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gameinfo_ = NULL;
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spectateonly_ = false;
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::memset(_has_bits_, 0, sizeof(_has_bits_));
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}
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@@ -8083,6 +8085,7 @@ void JoinGameAckMessage::Clear() {
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if (has_gameinfo()) {
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if (gameinfo_ != NULL) gameinfo_->::NetGameInfo::Clear();
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}
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spectateonly_ = false;
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}
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::memset(_has_bits_, 0, sizeof(_has_bits_));
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}
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@@ -8134,6 +8137,22 @@ bool JoinGameAckMessage::MergePartialFromCodedStream(
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} else {
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goto handle_uninterpreted;
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}
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if (input->ExpectTag(32)) goto parse_spectateOnly;
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break;
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}
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// optional bool spectateOnly = 4;
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case 4: {
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if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
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::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
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parse_spectateOnly:
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DO_((::google::protobuf::internal::WireFormatLite::ReadPrimitive<
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bool, ::google::protobuf::internal::WireFormatLite::TYPE_BOOL>(
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input, &spectateonly_)));
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set_has_spectateonly();
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} else {
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goto handle_uninterpreted;
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}
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if (input->ExpectAtEnd()) return true;
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break;
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}
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@@ -8171,6 +8190,11 @@ void JoinGameAckMessage::SerializeWithCachedSizes(
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3, this->gameinfo(), output);
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}
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// optional bool spectateOnly = 4;
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if (has_spectateonly()) {
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::google::protobuf::internal::WireFormatLite::WriteBool(4, this->spectateonly(), output);
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}
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}
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int JoinGameAckMessage::ByteSize() const {
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@@ -8196,6 +8220,11 @@ int JoinGameAckMessage::ByteSize() const {
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this->gameinfo());
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}
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// optional bool spectateOnly = 4;
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if (has_spectateonly()) {
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total_size += 1 + 1;
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}
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}
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GOOGLE_SAFE_CONCURRENT_WRITES_BEGIN();
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_cached_size_ = total_size;
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@@ -8220,6 +8249,9 @@ void JoinGameAckMessage::MergeFrom(const JoinGameAckMessage& from) {
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if (from.has_gameinfo()) {
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mutable_gameinfo()->::NetGameInfo::MergeFrom(from.gameinfo());
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}
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if (from.has_spectateonly()) {
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set_spectateonly(from.spectateonly());
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}
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}
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}
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@@ -8243,6 +8275,7 @@ void JoinGameAckMessage::Swap(JoinGameAckMessage* other) {
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std::swap(gameid_, other->gameid_);
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std::swap(areyougameadmin_, other->areyougameadmin_);
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std::swap(gameinfo_, other->gameinfo_);
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std::swap(spectateonly_, other->spectateonly_);
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std::swap(_has_bits_[0], other->_has_bits_[0]);
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std::swap(_cached_size_, other->_cached_size_);
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}
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+33
-1
@@ -3950,6 +3950,13 @@ class JoinGameAckMessage : public ::google::protobuf::MessageLite {
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inline ::NetGameInfo* release_gameinfo();
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inline void set_allocated_gameinfo(::NetGameInfo* gameinfo);
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// optional bool spectateOnly = 4;
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inline bool has_spectateonly() const;
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inline void clear_spectateonly();
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static const int kSpectateOnlyFieldNumber = 4;
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inline bool spectateonly() const;
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inline void set_spectateonly(bool value);
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// @@protoc_insertion_point(class_scope:JoinGameAckMessage)
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private:
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inline void set_has_gameid();
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@@ -3958,13 +3965,16 @@ class JoinGameAckMessage : public ::google::protobuf::MessageLite {
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inline void clear_has_areyougameadmin();
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inline void set_has_gameinfo();
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inline void clear_has_gameinfo();
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inline void set_has_spectateonly();
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inline void clear_has_spectateonly();
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::google::protobuf::uint32 gameid_;
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bool areyougameadmin_;
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bool spectateonly_;
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::NetGameInfo* gameinfo_;
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mutable int _cached_size_;
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::google::protobuf::uint32 _has_bits_[(3 + 31) / 32];
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::google::protobuf::uint32 _has_bits_[(4 + 31) / 32];
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#ifdef GOOGLE_PROTOBUF_NO_STATIC_INITIALIZER
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friend void protobuf_AddDesc_pokerth_2eproto_impl();
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@@ -14528,6 +14538,28 @@ inline void JoinGameAckMessage::set_allocated_gameinfo(::NetGameInfo* gameinfo)
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}
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}
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// optional bool spectateOnly = 4;
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inline bool JoinGameAckMessage::has_spectateonly() const {
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return (_has_bits_[0] & 0x00000008u) != 0;
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}
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inline void JoinGameAckMessage::set_has_spectateonly() {
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_has_bits_[0] |= 0x00000008u;
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}
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inline void JoinGameAckMessage::clear_has_spectateonly() {
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_has_bits_[0] &= ~0x00000008u;
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}
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inline void JoinGameAckMessage::clear_spectateonly() {
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spectateonly_ = false;
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clear_has_spectateonly();
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}
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inline bool JoinGameAckMessage::spectateonly() const {
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return spectateonly_;
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}
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inline void JoinGameAckMessage::set_spectateonly(bool value) {
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set_has_spectateonly();
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spectateonly_ = value;
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}
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// -------------------------------------------------------------------
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// JoinGameFailedMessage
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