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@@ -798,7 +798,7 @@ void mainWindowImpl::callSettingsDialog() {
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if (mySettingsDialog->getPlayerNickIsChanged() && mySession->getCurrentGame()) {
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HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
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currentHand->getPlayerArray()[0]->setMyName(mySettingsDialog->lineEdit_humanPlayerName->text().toUtf8().constData());
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currentHand->getPlayerArray()[0]->setMyName(mySettingsDialog->lineEdit_HumanPlayerName->text().toUtf8().constData());
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currentHand->getPlayerArray()[1]->setMyName(mySettingsDialog->lineEdit_Opponent1Name->text().toUtf8().constData());
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currentHand->getPlayerArray()[2]->setMyName(mySettingsDialog->lineEdit_Opponent2Name->text().toUtf8().constData());
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currentHand->getPlayerArray()[3]->setMyName(mySettingsDialog->lineEdit_Opponent3Name->text().toUtf8().constData());
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@@ -813,13 +813,13 @@ void mainWindowImpl::callSettingsDialog() {
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if(mySession->getCurrentGame()) {
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HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
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currentHand->getPlayerArray()[0]->setMyAvatar(mySettingsDialog->lineEdit_humanPlayerAvatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[1]->setMyAvatar(mySettingsDialog->lineEdit_Opponent1Avatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[2]->setMyAvatar(mySettingsDialog->lineEdit_Opponent2Avatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[3]->setMyAvatar(mySettingsDialog->lineEdit_Opponent3Avatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[4]->setMyAvatar(mySettingsDialog->lineEdit_Opponent4Avatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[5]->setMyAvatar(mySettingsDialog->lineEdit_Opponent5Avatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[6]->setMyAvatar(mySettingsDialog->lineEdit_Opponent6Avatar->text().toUtf8().constData());
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currentHand->getPlayerArray()[0]->setMyAvatar(mySettingsDialog->pushButton_HumanPlayerAvatar->getMyLink().toUtf8().constData());
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currentHand->getPlayerArray()[1]->setMyAvatar(mySettingsDialog->pushButton_Opponent1Avatar->getMyLink().toUtf8().constData());
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currentHand->getPlayerArray()[2]->setMyAvatar(mySettingsDialog->pushButton_Opponent2Avatar->getMyLink().toUtf8().constData());
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currentHand->getPlayerArray()[3]->setMyAvatar(mySettingsDialog->pushButton_Opponent3Avatar->getMyLink().toUtf8().constData());
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currentHand->getPlayerArray()[4]->setMyAvatar(mySettingsDialog->pushButton_Opponent4Avatar->getMyLink().toUtf8().constData());
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currentHand->getPlayerArray()[5]->setMyAvatar(mySettingsDialog->pushButton_Opponent5Avatar->getMyLink().toUtf8().constData());
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currentHand->getPlayerArray()[6]->setMyAvatar(mySettingsDialog->pushButton_Opponent6Avatar->getMyLink().toUtf8().constData());
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//avatar refresh
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refreshPlayerAvatar();
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