signal-slot bugfix
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@@ -95,7 +95,7 @@ void GuiWrapper::flipHolecardsAllIn() { myW->signalFlipHolecardsAllIn(); }
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void GuiWrapper::nextRoundCleanGui() { myW->signalNextRoundCleanGui(); }
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void GuiWrapper::meInAction() { myW->signalMeInAction(); }
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void GuiWrapper::updateMyButtonsState() { myW->updateMyButtonsState(); }
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void GuiWrapper::updateMyButtonsState() { myW->signalUpdateMyButtonsState(); }
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void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
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void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
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void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
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@@ -642,6 +642,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalMeInAction()), this, SLOT(meInAction()));
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connect(this, SIGNAL(signalDisableMyButtons()), this, SLOT(disableMyButtons()));
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connect(this, SIGNAL(signalUpdateMyButtonsState()), this, SLOT(updateMyButtonsState()));
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connect(this, SIGNAL(signalStartTimeoutAnimation(int, int)), this, SLOT(startTimeoutAnimation(int, int)));
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connect(this, SIGNAL(signalStopTimeoutAnimation(int)), this, SLOT(stopTimeoutAnimation(int)));
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@@ -91,6 +91,7 @@ signals:
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void signalGuiUpdateDone();
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void signalMeInAction();
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void signalUpdateMyButtonsState();
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void signalDisableMyButtons();
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void signalStartTimeoutAnimation(int playerId, int timeoutSec);
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void signalStopTimeoutAnimation(int playerId);
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