next steps implementing cardschance
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@@ -90,3 +90,9 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
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}
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}
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double* Tools::calcCardsChance()
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{
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double array[10] = { 30.12, 11.11, 100.00, 0.00, 0.00, 99.22, 78.56, 34.22, 67.22, 21.00 };
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return array;
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}
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@@ -24,7 +24,7 @@
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class Tools{
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public:
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static void getRandNumber(int, int, int, int*, bool);
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static double* calcCardsChance();
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};
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#endif
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@@ -2571,7 +2571,7 @@
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<enum>Qt::NoFocus</enum>
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</property>
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<property name="currentIndex" >
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<number>0</number>
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<number>2</number>
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</property>
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<widget class="QWidget" name="tab_Log" >
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<attribute name="title" >
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@@ -2664,7 +2664,7 @@
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<number>0</number>
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</property>
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<item row="0" column="0" >
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<widget class="MyChanceLable" name="label" >
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<widget class="MyChanceLabel" name="label_chance" >
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<property name="text" >
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<string/>
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</property>
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@@ -3144,9 +3144,9 @@
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<header>myavatarlabel.h</header>
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</customwidget>
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<customwidget>
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<class>MyChanceLable</class>
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<class>MyChanceLabel</class>
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<extends>QLabel</extends>
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<header>mychancelable.h</header>
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<header>mychancelabel.h</header>
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</customwidget>
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</customwidgets>
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<resources/>
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@@ -591,6 +591,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalStartVoteOnKick(int, int)), this, SLOT(startVoteOnKick(int, int)));
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connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
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refreshCardsChance();
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}
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gameTableImpl::~gameTableImpl() {
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@@ -3124,3 +3125,8 @@ void gameTableImpl::refreshVotesMonitor()
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label_votesMonitor->setText(tr("Player <b>%1</b> has %2 votes against him.").arg(QString::fromUtf8(info.playerName.c_str())));
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}
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void gameTableImpl::refreshCardsChance()
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{
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label_chance->refreshChance(Tools::calcCardsChance());
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}
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@@ -230,6 +230,8 @@ public slots:
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void postRiverRunAnimation5();
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void postRiverRunAnimation6();
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void refreshCardsChance();
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void blinkingStartButtonAnimationAction();
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void flipHolecardsAllIn();
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@@ -22,3 +22,101 @@ MyChanceLabel::MyChanceLabel(QWidget* parent)
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MyChanceLabel::~MyChanceLabel()
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{
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}
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void MyChanceLabel::refreshChance(double *chance)
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{
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RFChance = chance[9];
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SFChance = chance[8];
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FOAKChance = chance[7];
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FHChance = chance[6];
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FLChance = chance[5];
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STRChance = chance[4];
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TOAKChance = chance[3];
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TPChance = chance[2];
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OPChance = chance[1];
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HCChance = chance[0];
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update();
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}
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void MyChanceLabel::paintEvent(QPaintEvent * event) {
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QPainter painter(this);
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#ifdef _WIN32
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QString font1String = "font-family: \"Arial\";";
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#else
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#ifdef __APPLE__
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QString font1String = "font-family: \"Lucida Grande\";";
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#else
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QString font1String = "font-family: \"Nimbus Sans L\";";
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#endif
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#endif
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QFont font;
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font.setFamily(font1String);
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font.setPixelSize(10);
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painter.setFont(font);
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//Draw Texts
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if(RFChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,0), QPointF(76,13)),Qt::AlignRight,"Royal Flush");
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painter.drawText(QRectF(QPointF(196,0), QPointF(236,13)),Qt::AlignRight,QString("%1%").arg(RFChance, 0, 'f', 2));
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if(SFChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,13), QPointF(76,26)),Qt::AlignRight,"Straight Flush");
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painter.drawText(QRectF(QPointF(196,13), QPointF(236,26)),Qt::AlignRight,QString("%1%").arg(SFChance, 0, 'f', 2));
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if(FOAKChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,26), QPointF(76,39)),Qt::AlignRight,"Four of a Kind");
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painter.drawText(QRectF(QPointF(196,26), QPointF(236,39)),Qt::AlignRight,QString("%1%").arg(FOAKChance, 0, 'f', 2));
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if(FHChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,39), QPointF(76,52)),Qt::AlignRight,"Full House");
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painter.drawText(QRectF(QPointF(196,39), QPointF(236,52)),Qt::AlignRight,QString("%1%").arg(FHChance, 0, 'f', 2));
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if(FLChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,52), QPointF(76,65)),Qt::AlignRight,"Flush");
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painter.drawText(QRectF(QPointF(196,52), QPointF(236,65)),Qt::AlignRight,QString("%1%").arg(FLChance, 0, 'f', 2));
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if(STRChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,65), QPointF(76,78)),Qt::AlignRight,"Straight");
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painter.drawText(QRectF(QPointF(196,65), QPointF(236,78)),Qt::AlignRight,QString("%1%").arg(STRChance, 0, 'f', 2));
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if(TOAKChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,78), QPointF(76,91)),Qt::AlignRight,"Three of a Kind");
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painter.drawText(QRectF(QPointF(196,78), QPointF(236,91)),Qt::AlignRight,QString("%1%").arg(TOAKChance, 0, 'f', 2));
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if(TPChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,91), QPointF(76,104)),Qt::AlignRight,"Two Pairs");
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painter.drawText(QRectF(QPointF(196,91), QPointF(236,104)),Qt::AlignRight,QString("%1%").arg(TPChance, 0, 'f', 2));
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if(OPChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,104), QPointF(76,117)),Qt::AlignRight,"One Pair");
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painter.drawText(QRectF(QPointF(196,104), QPointF(236,117)),Qt::AlignRight,QString("%1%").arg(OPChance, 0, 'f', 2));
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if(HCChance == 0.00) { painter.setPen(QColor(85,99,47)); }
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else { painter.setPen(QColor(156,213,0)); }
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painter.drawText(QRectF(QPointF(2,117), QPointF(76,130)),Qt::AlignRight,"Highest Card");
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painter.drawText(QRectF(QPointF(196,117), QPointF(236,130)),Qt::AlignRight,QString("%1%").arg(HCChance, 0, 'f', 2));
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//Draw gfx
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painter.setPen(QColor(0,0,0));
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QLinearGradient linearGrad(QPointF(80,3), QPointF(180,10));
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linearGrad.setColorAt(0, Qt::blue);
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linearGrad.setColorAt(0.5, Qt::yellow);
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linearGrad.setColorAt(1, Qt::red);
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painter.setBrush(linearGrad);
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if(RFChance != 0.00) painter.drawRect(80,3,(107*RFChance)/100,7);
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if(SFChance != 0.00) painter.drawRect(80,16,(107*SFChance)/100,7);
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if(FOAKChance != 0.00) painter.drawRect(80,29,(107*FOAKChance)/100,7);
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if(FHChance != 0.00) painter.drawRect(80,42,(107*FHChance)/100,7);
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if(FLChance != 0.00) painter.drawRect(80,55,(107*FLChance)/100,7);
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if(STRChance != 0.00) painter.drawRect(80,68,(107*STRChance)/100,7);
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if(TOAKChance != 0.00) painter.drawRect(80,81,(107*TOAKChance)/100,7);
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if(TPChance != 0.00) painter.drawRect(80,94,(107*TPChance)/100,7);
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if(OPChance != 0.00) painter.drawRect(80,107,(107*OPChance)/100,7);
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if(HCChance != 0.00) painter.drawRect(80,120,(107*HCChance)/100,7);
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}
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@@ -28,12 +28,22 @@ public:
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~MyChanceLabel();
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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void paintEvent(QPaintEvent * event);
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void refreshChance(double*);
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private:
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gameTableImpl *myW;
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double RFChance;
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double SFChance;
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double FOAKChance;
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double FHChance;
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double FLChance;
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double STRChance;
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double TOAKChance;
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double TPChance;
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double OPChance;
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double HCChance;
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};
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#endif
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