create additional class for server time delay; remove define NEW_LOCAL_GAME
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+5
-14
@@ -39,6 +39,7 @@
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#include <map>
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#include <net/sessionmanager.h>
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#include <net/serverdelaytime.h>
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#include <db/serverdbcallback.h>
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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@@ -57,7 +58,7 @@ class ServerGame : public boost::enable_shared_from_this<ServerGame>
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public:
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ServerGame(
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boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData,
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unsigned adminPlayerId, unsigned creatorPlayerDBId, GuiInterface &gui, ConfigFile &playerConfig);
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unsigned adminPlayerId, unsigned creatorPlayerDBId, GuiInterface &gui, ConfigFile &playerConfig, const ServerMode mode);
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virtual ~ServerGame();
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void Init();
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@@ -126,15 +127,6 @@ public:
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void KickPlayer(unsigned playerId);
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#ifdef NEW_LOCAL_GAME
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bool getLanLocal() {
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return lan_local;
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}
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void setLanLocal(bool theValue) {
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lan_local = theValue;
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}
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#endif
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protected:
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struct RankingData {
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@@ -200,6 +192,7 @@ protected:
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const SessionManager &GetSessionManager() const;
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SessionManager &GetSessionManager();
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ServerDBInterface &GetDatabase();
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const ServerDelayTime GetServerDelayTime() const;
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private:
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ServerGame(const ServerGame &other);
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@@ -235,6 +228,8 @@ private:
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boost::shared_ptr<ServerDBInterface> m_database;
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GuiInterface &m_gui;
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ServerDelayTime m_serverDelayTime;
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const GameData m_gameData;
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StartData m_startData;
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boost::shared_ptr<Game> m_game;
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@@ -262,10 +257,6 @@ private:
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friend class ServerGameStateWaitPlayerAction;
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friend class ServerGameStateWaitNextHand;
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#ifdef NEW_LOCAL_GAME
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bool lan_local;
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#endif
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};
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#endif
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