New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).

This commit is contained in:
lotodore
2011-10-26 21:45:39 +00:00
parent f1dc2e90a5
commit 0230edaec2
62 changed files with 479 additions and 186 deletions
+12 -11
View File
@@ -139,18 +139,19 @@
// The following messages are game messages.
#define MSG_NET_GAME_CLIENT_JOIN MSG_SOCK_LIMIT_CONNECT + 1
#define MSG_NET_GAME_CLIENT_SYNCSTART MSG_SOCK_LIMIT_CONNECT + 2
#define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 3
#define MSG_NET_GAME_CLIENT_HAND_START MSG_SOCK_LIMIT_CONNECT + 4
#define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 5
#define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 6
#define MSG_NET_GAME_CLIENT_SYNCREJOIN MSG_SOCK_LIMIT_CONNECT + 3
#define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 4
#define MSG_NET_GAME_CLIENT_HAND_START MSG_SOCK_LIMIT_CONNECT + 5
#define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 6
#define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 7
#define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 7
#define MSG_NET_GAME_SERVER_HAND_START MSG_SOCK_LIMIT_CONNECT + 8
#define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 9
#define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 10
#define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 11
#define MSG_NET_GAME_SERVER_CARDS_DELAY MSG_SOCK_LIMIT_CONNECT + 12
#define MSG_NET_GAME_SERVER_END MSG_SOCK_LIMIT_CONNECT + 13
#define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 8
#define MSG_NET_GAME_SERVER_HAND_START MSG_SOCK_LIMIT_CONNECT + 9
#define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 10
#define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 11
#define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 12
#define MSG_NET_GAME_SERVER_CARDS_DELAY MSG_SOCK_LIMIT_CONNECT + 13
#define MSG_NET_GAME_SERVER_END MSG_SOCK_LIMIT_CONNECT + 14
#define MSG_NET_LIMIT_GAME MSG_NET_GAME_SERVER_END