New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).

This commit is contained in:
lotodore
2011-10-26 21:45:39 +00:00
parent f1dc2e90a5
commit 0230edaec2
62 changed files with 479 additions and 186 deletions
+4 -4
View File
@@ -50,10 +50,10 @@ static ber_tlv_tag_t asn_DEF_DealFlopCardsMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_DealFlopCardsMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 524 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* flopCard1 at 525 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* flopCard2 at 526 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* flopCard3 at 528 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 534 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* flopCard1 at 535 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* flopCard2 at 536 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* flopCard3 at 538 */
};
static asn_SEQUENCE_specifics_t asn_SPC_DealFlopCardsMessage_specs_1 = {
sizeof(struct DealFlopCardsMessage),